Showing posts with label Creature. Show all posts
Showing posts with label Creature. Show all posts

Wednesday, February 25, 2009

Chaotic Card of the Week February 25

Thanks to Reihaku, I think it's time we talked about Fliandar. If you want to know what I'm talking about, look at his latest video on youetube :): http://www.youtube.com/watch?v=U_MNq5to2NQ&feature=channel_page

Courage: 85
Power: 45
Wisdom: 75
Speed: 35
Energy: 60

Now isn't this a fun little guy? 65 energy, 95 courage and 85 wisdom at his maximum, he is a pretty strong creature to begin with. Then you go into his awesome ability. Healing all of his damage can be a maximum of 60 energy if you use it right, and even more if you raise his energy with mugic, battlegear, or other card effects.

If you infect all of the creatures on the board (all 12 creatures) you will be able to use his ability 4 times. At 60 energy per heal, that is a total of healing 240 energy. Put him in the right deck, and you will be set for the entire match! :).

Monday, February 23, 2009

Card Discussion 2

Wow, this is going to come up a lot later than I thought, but life sure gets in the way some times!

Let's talk about Mivindal. I personally like him. He pretty much gives you an extra copy of any mandiblor in your army. On top of getting an extra fighter for free, you get an additional mugic counter to cast one of your mugics if you need it.

Mivindal is the creature version of Talisman of Mandiblor, but you don't have to wait for him to be engaged so you can use his ability. This makes him more versitile than a regular danian mugic caster with a Talisman of Mandiblor, but choosing between the two of them is a matter of preference.

Tuesday, February 17, 2009

I can't tell you how crazy things are...

I'm sorry for the lack of updates. Here is the preview I promised:

Landgore is a one build point attack card. Stand aside Primal Smash!

Thursday, February 12, 2009

New Previews from tcg player

Here are two new battlegear cards previewed on tcgplayer.com.









































For those of you who don't know what the new key term "Legendary" is yet, let me fill you in. This key word can be put on any card type: creatures, battlegear, locations, mugic, and attacks. You are only allowed one Legendary card in your deck. Think of it like super unique. If I have a legendary attack in my deck, I wouldn't be able to use a Scepter of the Infernal Parasite as well.

So enjoy the cards, comment on them if you want :). I will be posting my last card preview from Comic Con tomorrow.

Wednesday, February 4, 2009

Chaotic Card of the Week-February 4

This week's card is Supercooled Rain:

For five build points, Supercooled Rain is a really costly attack, but for dealing 40 damage, and making your opponent lose 4 mugic counters, some players think it is worth the cost. Playing this attack early on will effectively shut down a few of your opponent's mugic cards for the rest of the match. Many decks rely on have an exact number of mugic counters to play their cards, and usually don't have to many mugic counters to pay for anything else.

There is no doubt that Supercooled Rain is good, it is just a matter of whether or not if it is worth the price of 5 build points.

Thursday, January 29, 2009

Zarvaan is the winner!

Here you go guys! This is the finished version of our community make a card!

Wednesday, January 28, 2009

Chaotic Card of the Week-January 28

This week's card is Brimflame.

Courage: 60
Power: 90
Wisdom: 45
Speed: 60
Energy: 60

Brimflame has been a fun underworlder to play with for a while now. I have seem him played effectively in numerous underworld decks for a while now, so I feel that Brimflame deserves some praise. With a whepcrack you have a creature with 65 energy, two elements, 115 power, and fire 10. Who wouldn't want that in their deck?

Of course, the big problem with Brimflame is that if he loses his battlegear, he loses all of his fire 10, or fire 5 if you used another battlegear. If you can keep the battlegear on him, he is a huge threat. If you lose it, you might be in a little bit of trouble. The good news is that most decks outside of other underworld decks don't have battlegear distruction, so you should be good :).

Rate out of 10 like usual :).

Thursday, January 15, 2009

Prizes over due :P

Well, I know this is a little late, but here are the winners of the design contest:

1. OGPLAYA
2. kidmarchand
3.
DustyBo
4.
savage

I will be sending these players their prizes right now :).

Tuesday, January 6, 2009

Podcast Episode 3



Podcast episode three is up on youtube, check it out! :).

Friday, January 2, 2009

Next Round of Voting

Welcome back! This week we are almost finishing up with our Community Make-A-Card! I have narrowed it down to four finalists, and today and all this week we are going to vote on which card we think is the most original, functional, and above all: the coolest!

Card one:

Creature-Mipedian Scout


Invisibility: Strike 5
When "This Creature" becomes engaged, invisibility cannot be negated.


Elements:
Air

Courage-40
Power-30
Wisdom-50
Speed-70
Energy-40

Mugic-1


Card two:

Creature-Mipedian Warrior Muge

1MC: Sacrifice "This Creature": deal 25 Damage to Target Creature.
1MC: Target Creature Gains Invisibility Strike 5 Until the End of the turn.
2MC: Target Creature gains Water until the end of the turn.
Unique


Elements:
Air
Water


Courage-45
Power-50
Wisdom-65
Speed-70
Energy-50
Mugic-2


Card three:

Creature-Mipedian Stalker Muge

Inivsability Strike 5
1MC: Invisibility cannot be negated.


Elements:
Air

Courage-45
Power-20
Wisdom-55
Speed-70
Energy-45

Mugic-2


Card four:

Creature-Elite Stalker

Invisibility: Strike 5
Invisibility: Dodge (your opponents first attack deals 0)

Elements:
Air

Courage-55
Power-35
Wisdom-60
Speed-65
Energy-45

Mugic-1

I am going to keep the finalist's names a secret for now. You'll find out when the voting is over. I don't want any of you guys voting for a card just because you know the player :P.

Friday, December 26, 2008

The votes are in!

It looks like the third piece of art won the art vote with almost half of the entire votes! But look, our card is empty!

It is up to you guys to fix that! In this round of Community-Make-A-Card, I want all of you to make this creature's average stats, elements, creature type, and text box. Here is how it will work: you send me a PM labeled "Community Make-A-Card" or something like that so I know what the PM is for, and you tell me how you think we should make this card. I will take the best few ideas that are submitted and we will vote on which ones we think are the best.

Remember, this portion of the Make a Card is for the functionality of the card only. Do not send me a name for the creature, or any flavor text. We will be adding those in later.

Also, try not to make your creature over powered. No one really wants to have a large hulk of a creature that can't be beat. Be creative, and try to stay true to the art of the creature.

To make things interesting, I will be giving away free OP cards to whoever makes it to the voting round. I will be judging on creativity, ingenuity, and most importantly, balanced.

To give you guys an idea of balanced...
-Anything with more than 3 mugic counters is pushing it
-Be careful with giving a creature with multiple high stats, try to limit those to one or two
-If you feel that your creature is too strong, think of a weakness. Exhaust and recklessness are two common examples of weaknesses that balance a card, but remember that you aren't limited to only those!
-Also think hard about how many elements you give him. We don' need a completely superior Heptadd walking around in he mipedian desert!
-Try to stay within the flavor of the mipedian tribe. You can try to go in a new direction, that is encouraged, but try not to make a this card's ability look like it should go in another tribe :).

Thursday, December 18, 2008

New Bloot and others


Check out the rest of the new preview cards :):

http://www.tcdent.com/userfiles/Sell-Sheet_TurnOfTheTide-web%20(2).pdf

Wednesday, December 17, 2008

Double Trouble?

I think a few people already posted about this over at the main forums, but I want to compare the "twin" sisters from the new set, Aivenna and Nivenna.

First off, you can see that the two names are only on letter off, the color of their skin switches with the color of their hair, their poses are mirror versions of each other, and both feature a famous creature from a the base set in the background, but how else are they similar?

One is the classic fighter: high energy, and something to power its attacks, and the other is the classic support creature: low energy, large amount of mugic counters and a mugic ability.

Nivenna has pretty high wisdom, not too many underworlders have as high of an intellengence. That is pretty overworld-y of her. Not to mention the fact that her ability powers up your creatures instead of hurting your opponent's. That is also pretty uncharacteristical for an underworlder.

There are a few other obvious similarities with the creatures. They have the same power and wisdom. Aivenna as two forms of Outperform 5, while Nivenna gives creatures you control an element 10 of your choice, which is sort of like having two element 5's. Then there is the mugical difference. Nivenna has 3 counters, which is the largest amount a creature has been given so far, and Aivenna has the lowest amount of mugic counters.

Their abilities reflect off of each other as well. Nivenna powers up all of your warriors, and Aivenna's support ability only works if you have a muge. Doesn't that seem weird? These two creatures seem to be made to be put in the same army, but because of their Loyalty, they aren't able to. It is possible that they are hinting at a possible way to bypass Loyalty in the future, or they might just be messing with us. Who knows?

These creatures seem to work in opposite directions, but also seem to want to work together. Any thoughts?

Wednesday, December 10, 2008

Card of the Week December 10

This week's card is Nimmei!

Courage: 75
Power: 45
Wisdom: 35
Speed: 50
Energy: 50

I know there is a whole new set of potential Cards of the Week, but you just can't say no to a good bug :P. Nimmei is a huge win for the danian fans out there. If played right, your Nimmei can have more than 100 energy and his stats can be put through the roof!

I have only played against a Nimmei based deck a few times where the player maxes out on infected creatures and mandiblores, and I can tell you that Nimmei is one tough creature! I think that a Nimmei deck built right can be just as competitive as a Bladez deck or Invisibility Strike deck.

Nimmei's high energy and high stats makes him strong against regular decks, but also against the M'arrillian drain decks which have been popping up lately. So he is definately a card any danian player should think about putting in!

Saturday, December 6, 2008

Deck Updating: Elemental Twister

Before I get into this, I want to say that the name is really false advertising. This deck, although is still an overworld deck, has nothing to do with Elemental Twister, or Elementalists.

1 2 3
4 5
6

1. Gronmor/Viledriver
2. Gronmor/Viledriver
3. Tangath Toborn, In Training/Torrent Krinth
4. Tartarek, Psi Overloader/Destructozooka
5. Karraba/Challor
6. Karraba/Challor

Attacks:
2x Steam Rage
1x Torrent of Flame
2x Incinerase
2x Purifying Mud
1x Liquescent Swirl
2x Elemental Oxidation
2x Reckless Defeat
2x Ember Swarm
2x Heat Rage
2x Perplexing Heat
2x Outwit

Locations:
2x The Darkened Dunes
2x Mipedim Mirage
2x Riverlands
2x Mount Pillar Reservoir Neth'uar's Foothold
1x Imaginary Walls
1x Kiru City

Mugic:
1x Strain of the Tide
2x Rhyme of the Reckless
1x Song of Resurgence
1x Nourishing Nocturne
1x Psionic Serenade

Gronmor is your best creature. He is a better version of all of your fighting creatures. Tartarek probably won't be fighting much at all. He is the creature that you will be sacrificing to Nourishing Nocturne, and depending on his energy, you might also use Psionic Serenade with him. Remember that these mugics shouldn't be used to win battles that you could win with one of your creatures.

Remember that you have two Karabas. You need to make sure that you use their healing ability before you use them to cast mugic with them. If you cast mugic first, their healing ability won't be as effective. Use the counters on Tangath first. The counters on Tartarek will be used for the Nourishing Nocturne, and remember to keep two mugic counters on one of the Karrabas to play a Psionic Screnade.

Wednesday, December 3, 2008

Card of the Week December 3

Today we are welcoming in the latest set, with several surprises. Some creatures we used to know back in the good old days of Dawn of Perim are back, albeit, most are evil brainwashed minions, but they are back none the less!

This week's card is H'earring, Tainted.

What happened to H'earring?! He used to be this cute little guy, and now...I can't look at him anymore! At least he came back with a fun new ability. This new H'earing effectively stops your opponent from stacking his or her hand with one or more strong attack cards. You will be able to disable your opponent's Allmageddon before he can even play it, or stop your opponent from flipping your battlegear with an Elemental Oxidation.

I think H'earing is a pretty useful card. Rate him one out of ten :).

Friday, November 21, 2008

Chaotic Card of the Week-November 21

I apologize, I know I have never been this late with a CoTW before, but I have had a long week and completely forgot about writing the CoTW article.

Without a further delay, this week's card is Gronmor!


Courage: 75
Power: 50
Wisdom: 80
Speed: 50
Energy: 60

Gronmor is one of my new favorite creatures after the release of the newest set. He is a tank: high energy, great stats, and three elements. Ok, he might have gotten his elements from being scanned near Stronghold Mourn, but that doesn't make him any less awesome!

I have seen a lot of people who think that Gronmor is overpowered, and in comparision to the past sets, he more or less is, but his has two main weaknesses. The biggest and most noticeable is his lack of mugic counters. The next one which may not come directly to mind is his lack of power. Each discipline has an element associated with it. Power's element is fire. Gronmor has Fire 5, but he doesn't have the power that usually goes hand in hand with a majority of his fire attacks. So a good number of the attacks Gronmor is good at...he isn't very good at :P. So although he is strong with fire attacks, he wouldn't find as good of a home in a traditional Underworld deck, because he lacks the power compatibility with it. You would want to put him in a deck that focuses more on his three elements with a majority of the attacks being fire based.

So rate it out of 10 please :).

Rebuild the Arch!




http://poma.chaoticgame.com

Here is a special announcement from the moderators! The link I provided brings you to a website devoted the chase cards, and the progress of rebuilding the arch! Also EVERYONE in the community will receive a special online promo card once all of the Pieces have been uploaded, so we all will get a gift at the end of all of this :).

EDIT: I'm just adding a better picture of the mugician's arch :).

Friday, November 14, 2008

Recreating the Color Wheel 5: M'arrillians

I know this is long overdue, but I wanted to make sure I had enough to write about before I started this :).

We all know who the M'arrillians are fairly weak jelly fish-like creatures, except for their strong mental abilities. So it is obvious that they are strong in the Water element, and, on average, they have high wisdom.

Before, I said that no tribe is inherently "evil". Well now I take it back. Evil is something that is determined by the majority of a group. With each tribe, everyone has a different definition on what is evil. All of the tribes share the common enemy of the M'arrillians.

I don't feel that the M'arrillians want to accomplish an evil goal, but the way they want to solve their problems is in, as the tribes believe, a completely unacceptable way. M'arrillian chieftains (I specify chieftains because they have hinted towards more subtypes of M'arrillians other than the Fluidmorphers) literally take a creature, and forces them to obey no matter what. We don't know if they also wipe away the creature's memories, or if the creature is conscious and is aware of everything that the M'arrillians are forcing it to do.

There is one Minion that I really think should be pointed out, and that is Tartarek.

Read his ability, and tell me if you can notice something odd about him. When he is a pure Overworld creature, he has the stat gaining ability which is one of the Overworld trademarks. Then he has the ability to destroy Chieftains, which is a very power ability. Now here is the weird part: as a minion, but he keeps his ability to destroy Chieftains. While he is being controled by a M'arrillian, he retains his ability to destroy other M'arrillians.

Why would a brainwashed creature keep his abilities in the first place, much less an ability that is dangerous to the M'arrillians? No other creature can keep its regular abilities, except Tartarek. The only thing that is special about Tartarek compared to the other minions is his incredibly high wisdom and courage. I believe that it is linked to his wisdom. It is possible that he has enough mental power to resist the psionic abilities of the M'arrillians, in fact there isn't a single M'arrillian with more Wisdom than Tartarek.


I hoped that you enjoyed my final (?) installation of the Color Wheel

Tuesday, November 4, 2008

Fan Website Spotlight








I feel really behind the curve for not finding this website sooner, seeing as it launched four or so months ago, but I noticed that they only have 29 members! The website's url is http://cothica.com, and it has a card search engine which I feel works much better than the collection page on the main website. It can search not only by set and card type, but by creature type and stats as well. It is a very powerful tool for deck building, which I have been using for about a half hour so far :).