Sunday, December 28, 2008

Fluidmorphing

I have been toying around with the fluidmorph deck concept (thanks to thecougard :P) and I thought I should post one variant I came up with.

Creature:

1 2 3
4 5
6

1. Issaley/Torrent Krinth
2. Ikub'ra/Kha'rall Freshwater Shard
3. Issaley/Torrent Krinth
4. Dror'niq/Challor
5. Mock'Adyn/Heptadd's Crown
6. Anger'keem/Challor

Mugic:
2x Rhyme of the Reckless
2x Denial Refrain of the Deep
1x Melody of Mirage
1x Song of Shelter

Attacks:
2x Rage of Aa'une
2x Burning Rain
2x Rip Tide
2x Ghost Gouge
2x Mind Strike
2x Liquescent Swirl
2x Invader's Tactics
2x Kha'rall Crush
2x Marksman's Preparation
2x Caustic Cascade

Locations:

2x Mount Pillar Reservoir (Foothold)
2x Riverlands (Foothold)
2x Vidav's Relectorium
2x Mipedim Mirage
2x Everain

Friday, December 26, 2008

The votes are in!

It looks like the third piece of art won the art vote with almost half of the entire votes! But look, our card is empty!

It is up to you guys to fix that! In this round of Community-Make-A-Card, I want all of you to make this creature's average stats, elements, creature type, and text box. Here is how it will work: you send me a PM labeled "Community Make-A-Card" or something like that so I know what the PM is for, and you tell me how you think we should make this card. I will take the best few ideas that are submitted and we will vote on which ones we think are the best.

Remember, this portion of the Make a Card is for the functionality of the card only. Do not send me a name for the creature, or any flavor text. We will be adding those in later.

Also, try not to make your creature over powered. No one really wants to have a large hulk of a creature that can't be beat. Be creative, and try to stay true to the art of the creature.

To make things interesting, I will be giving away free OP cards to whoever makes it to the voting round. I will be judging on creativity, ingenuity, and most importantly, balanced.

To give you guys an idea of balanced...
-Anything with more than 3 mugic counters is pushing it
-Be careful with giving a creature with multiple high stats, try to limit those to one or two
-If you feel that your creature is too strong, think of a weakness. Exhaust and recklessness are two common examples of weaknesses that balance a card, but remember that you aren't limited to only those!
-Also think hard about how many elements you give him. We don' need a completely superior Heptadd walking around in he mipedian desert!
-Try to stay within the flavor of the mipedian tribe. You can try to go in a new direction, that is encouraged, but try not to make a this card's ability look like it should go in another tribe :).

Wednesday, December 24, 2008

Chaotic Card of the Week-December 24

Remember to play in a match today guys! Don't forget about the special Wednesday reward :).
This week's card is Vial of Liquid Thought.

When I first saw this card I knew I would have some fun with it. Attack control is a huge factor in this game. There is a reason why I chose H'earing before: having as much control as you can is important. Weather it is changing your opponent's hand, or it is getting your own strong attacks back.

The new three build point attacks are seeing a lot more play lately, and they are so expensive that you can't play more than a few in a deck, but when you use them, they are a game turner. Having another one of those attacks to throw at your opponent may be the difference between winning and losing a game.

Please rate it out of 10 :).

Sunday, December 21, 2008

Community Make a Card Part 3

Ok guys, time to choose the art. I am a bit disappointed that it was mipedian though, lizard art is a tad hard to find :P.

Piece #1





















Piece #2




















Piece #3


Thursday, December 18, 2008

New Bloot and others


Check out the rest of the new preview cards :):

http://www.tcdent.com/userfiles/Sell-Sheet_TurnOfTheTide-web%20(2).pdf

Wednesday, December 17, 2008

Double Trouble?

I think a few people already posted about this over at the main forums, but I want to compare the "twin" sisters from the new set, Aivenna and Nivenna.

First off, you can see that the two names are only on letter off, the color of their skin switches with the color of their hair, their poses are mirror versions of each other, and both feature a famous creature from a the base set in the background, but how else are they similar?

One is the classic fighter: high energy, and something to power its attacks, and the other is the classic support creature: low energy, large amount of mugic counters and a mugic ability.

Nivenna has pretty high wisdom, not too many underworlders have as high of an intellengence. That is pretty overworld-y of her. Not to mention the fact that her ability powers up your creatures instead of hurting your opponent's. That is also pretty uncharacteristical for an underworlder.

There are a few other obvious similarities with the creatures. They have the same power and wisdom. Aivenna as two forms of Outperform 5, while Nivenna gives creatures you control an element 10 of your choice, which is sort of like having two element 5's. Then there is the mugical difference. Nivenna has 3 counters, which is the largest amount a creature has been given so far, and Aivenna has the lowest amount of mugic counters.

Their abilities reflect off of each other as well. Nivenna powers up all of your warriors, and Aivenna's support ability only works if you have a muge. Doesn't that seem weird? These two creatures seem to be made to be put in the same army, but because of their Loyalty, they aren't able to. It is possible that they are hinting at a possible way to bypass Loyalty in the future, or they might just be messing with us. Who knows?

These creatures seem to work in opposite directions, but also seem to want to work together. Any thoughts?

Chaotic Card of the Week-December 17

This week, we are getting into the M'arrillian spy, Phelphor!


Courage: 35
Power: 40
Wisdom: 60
Speed: 55
Energy: 40

Phelphor is a really versatile creature. Not only is he a Fluidmorpher which gives you a large amount of mugic counters, but he isn't loyal! This creature may see play in many different decks, not only the traditional M'arrillian Chieftain army that we have gotten used to. Any deck can use the extra mugic counters in their deck, like in the updated overworld deck I posted a few weeks ago. Stick Phelphor in the back, and use him to cast all of your generic mugic and save your other counters for whatever you want.

Now on to his other abilities. Anyone who played the original version of Phelphor got a good idea on how moving your opponent's creatures can be useful in terms of attacking their back row mugic casters, or move their attacking creatures away from your vulnerable creatures.

So, like always, rate him out of 10 :).