Hey guys, I'm sorry but I couldn't write anything this week. As of right now I am trudging through mountains of homework due in only two hours (and there really wasn't all that much procrastination involved, I swear!). This is something that I wrote a few weeks ago that was suppose to be the return piece for FTG, but directions have changed since then and I wanted to start of with the Tribal Wheel, which I will be continuing next week.
Until next time, stay Chaotic everyone!
Hello, and welcome to the return of From the Gauntlet where we tour the creative side of this game by creating new and hopefully fun decks! And on this little journey, I am your trusty navigator, Occasus. For those of you who remember me, I do hope those memories are fond ones, but if this is your first time reading one of these, I hope you enjoy it!
Today I’ve made you guys an Inquisitor deck. I came up with this deck all the way back in December when the World Championships was right around the corner. Inquisitor deck concepts aren’t run of the mill. Sometimes, playing something that your opponents aren’t used to playing against is more valuable than playing a slightly strong, but more commonplace, deck. That is exactly what I wanted to achieve with this deck.
If you’re still reading and haven’t just skipped to my deck by now, thank you, but I think we all want to just skip to the chase!
1 2 3
1. Tartarek, Psi Overloader/Destrucozooka
2. Fal’Makin, AZAI Inquisitor/Citadel Loadstone
3. Tartarek, Psi Overloader/Destrucozooka
4. Magmon, Retaliator/Bimowercycle
5. Lord Van Bloot, Servant of Aa’une/Bonzeflight
6. Milla’Iin, Foothold Commander/Weightless Energy Vessel
2x Nurishing Nocturne
1x Psionic Serenade
1x Surprising Riffs
1x Void Dirge
1x Prelude to Dominance
1x Primal Smash
2x Invaders’ Tactics
2x Marksmen’s Preparation
2x Geyser Gush
2x Flood Force
2x Purifying Mud
2x Piercing Brilliance
1x Retaliatory Strike
2x Symmetry Slam
2x Mount Pillar Reservoir, Foothold
2x Lake Ken-I-Po
2x Najarin’s Castle
2x Castle Bohdran
2x Runic Grove
One to all of the fun little features of this deck. We have the Fal’Makin and Milla’Iin combo so we can keep bringing back mugic each turn, but it gets a little more complex than that. Before we can start bringing back our mugic, we need to use all of the mugic counters on our creatures.
The Early Game
In the first few turns, you actually don’t want to get Fal’Makin Engaged. He is better saved for the late game. Get into combat with your Tartareks. You can use Magmon’s Bi-Mowercycle to jump over the front line, or if that only leads to more fights with big fighters, you still shouldn’t have too much to worry about. Use the nourishing nocturnes to sacrifice Magmon, Lord Van Bloot if you aren’t worried about Milla’Iin being attacked, or a Tartarek that already flipped up his Destructazooka. Then you can use Psionic Serenade to really deal some damage to any creature you have trouble with.
The Mid Game
The mid game is where this deck is at its weakest. You may have used up your powerful mugic, but still have mugic counters left on your creatures if you used Fal’Makin’s ability. There is more than enough mugic to cast to get read of your mugic counter reserves in the first couple of turns. Once all of your mugic counters are gone, you get back one mugic a turn so make it count. Psionic Serenade is a great pick, but you are limited to how many minions you have left in your discard pile, so you should to bring back a Nurishing Nocturne every now and again.
The End Game
You have the potential to cast upwards of 4 psionic serenades in one game. Make sure you get the most of them! If you win each of those battles (getting 65-70 damage to them right off the bat probably will do that for you) that still leaves two more creatures you need to deal with. Maybe they will be mugic casters, or maybe you didn’t have the time to return the psionic serenades, you don’t know how the end game will work out. It would be wise to avoid engaging any creatures on your turn. This will lessen the combats in between the mugic boon on your turns.
Just like every deck, this one can run into some problems. Decks with Cromaxx will severely mess with you. Your psionic serenades are useless against him, so you will need to out muscle him. Again, this is not something that this deck is all that great at. Luckily, you still have Tartareks that are good enough fighters, and Nourishing Nocturne which are a great way to get the edge over your opponent.
I’m pretty fond of this deck. It’s a deck your opponent isn’t used to fighting and that is good enough to play right there.