Thursday, May 8, 2008

Disappointments and Pleasant Surprizes

In this post I am going to talk about some cards that I feel were either a nice addition to a set, or cards that are just so under powered than what they should be.

Pleasant surprize #1: Ulmar
Just look at ulmar from the show. He is short, weak, and is missing a skullcap! He seemed like a weak creature in the show, but that was before we had a look at his ability. Getting 20 damage to use whenever you need to can easily turn the tide in a battle, and possibly win you the match.

Dissapointment #1: Tangath Toborn
This was just a slap in the face. Not one of his base stats are above 50, and his energy is energy is a weak 30! One power pulse and ulmar and he is gone! Creatures with low energy can never be good front runner creatures for that very reason. Even the Sword of Khy'at, Tangath's go to weapon doesn't help him much at all.

Pleasant surprize #2: Barath Beyond
In my opinion Barath Beyond is one of the best underworlders. He has great power and speed, and his fire 5 is the perfect piece to an underworld deck. In the show, they usually downplay Barath's strengths. I don't think that they have ever shown one battle where Barath has won in the show.

Dissapointment #2: Fortissimo
You would think that a mugic that is suppose to make you a giant creature would do more. And extra 5 in each stat and 5 energy is not going to do a lot in a battle. You would be better off with a Composition of Concentration or a Song of Resurgence.

Pleasant surprize #3: Prince Mudeenu
Invisibility: Strike 20 is just amazing. Imagine starting off every match with your opponent's creature already down 20 energy. In the right mipedian deck, you will be able to finish off your opponent in the first few attacks.

Disappointment #3: Intress
Another watered down version of a good television card. I can understand weakening a card to stop it from dominating the metagame, but this was weakened to the point where it doesn't even deserve to be a super rare at all.

Monday, May 5, 2008

Chaotic Card of the Week-May 7

This week I am going to go in a slightly new direction. This week's card of the week is going to be a battlegear! This week's card is...

Skeletal Steed!
Yep, your trusty steed is ready and raring to go in your deck! Granted, I thought that this card wasn't much more than garbage until I saw it in action in 6v6. This battlegear has almost no place in 1v1, or 3v3, but 6v6 is a whole new game, with a whole new approach to it.

An average 6v6 team will be set up with some strong creatures up front, and mugic casters in the back. With the Skeletal Steed, you will be able to jump right over your opponent's strongest creature, and attack his mugic counters. Mugic is the support system for an army. If you are lacking in your mugic, then your deck will fall apart.

If your opponent is missing even two mugic counters, you will be that much ahead in the long run of the match. Imagine your opponent missing his Ulmar. That is twenty damage that he cannot use against you, and 20 damage that you don't have to worry about.

Attacking mugic casters to get rid of your opponent's mugic counters isn't the only advantage to attacking mugic casters. Most mugic casters don't have very high energy, so you don't have to waste your strongest attacks on them. You will be able to stack your attack deck for your future battles.

And that concludes my third Card of the Week article :).

Saturday, May 3, 2008

Best Mugics-Underworld

Underworld

1. Canon of Casualty
If you didn't see this coming, I would be surprised. I have already mentioned this mugic half a dozen times earlier in this article, so this would have to be the number one choice for you underworld fans. You can use it to finish off your opponent's creature, or even go after your opponent's mugic casters, the choice is yours!

2. Song of Revival
Great mugic, just simply great. You can use it to bring back a heavy hitter like Lord Van Bloot at the end of the game to finish off your opponent's final creatures. One of this mugic's greatest strengths is that you can bring the creature back in any open space on the battleboard. In 6v6, and once Silent Sands will be released, placement on the battleboard will be very important.

3. Song of Fury
A nice mugic that can end up dealing more than 30 damage in a single combat. I use this mugic in 3v3, unlike a lot of players. I am thinking about switching to two canon of casualties, but until then, I am content to stay the way it is right now :). Anyway, this is a great mugic to use on a Lord Van Bloot that has lost his Whepcrack or Viledriver to give him his fire power back.

Tune in tomorrow for my next card of the week!

Best Mugics-Mipedian


Mipedian

1. Fanfare of the Vanishing
Granted, it is no where near as powerful as Canon of Casualty, but it is still one of the best weapons that the Mipedians have. 15 points of extra damage is a very nice way to start a battle. Of course it can be very frustrating to only be able to use it before your first attack or that it is worthless if you are fighting against another creature with invisibility. If you get over those things, it is a great addition to your mipedian deck.

2. Melody of Mirage
What do Megaroar, Allmageddon, Strike of the Meak, and Lucky Shot have in common? They are all over priced attacks that are nothing but dead weight when you have to play against Melody of Mirage. Mipedians are all about protecting their creatures, and this is exactly how they plan to do it!

3. Song of Shelter
Yet another nifty mugic spell that will negate the damage from a Canon of Casualy, and keep your creature completely protected until the end of combat. You wouldn't have to worry about any more pesky damage dealing mugic, or Ulmars, or even Lores!

Best Mugics-Overworld

Overworld

1. Song of Resurgence
This is undoubtedly the best overworld mugic there is. There isn't a single match that you will play in where this card will not be of some use. Just think about it, who wouldn't want 20 free energy?

2. OverWorld Aria
10 energy, and protection from those nasty underworld fire attacks? That sounds like a pretty nice deal to me! Even having a creature like Maxxor with a normal healing ability would still be able to cast this with some benefit. Just remember to use it early, but not too early. I have noticed some players using this mugic when my first attack is a fire attack, which is the wrong play. Even though Overworld Aria's ability would stop 5 points of damage that a fire attack would deal, you wouldn't benefit from the 10 points of healing. In the end, you wouldn't get all that you could get out of the mugic.

3. Refrain of Denial/Prelude of Protection

I had a tough time picking a third mugic for the Overworlders. Not because all of their mugic is so good, but because it is how do you balance their abilities with their costs. With this Refrain of Denial, you are able to counter any mugic, but you have to pay two mugic counters, which could be spent healing your creatures, or casting a more helpful mugic. Then there is Prelude of Protection, which is great, and may help you more than even Song of Resurgence, but it just isn't as versatile as the other mugics. You HAVE to cast this mugic before combat begins to receive any effect which means you will have to know before the battle that you will need the extra edge in battle, which would usually mean trouble anyway.

Best Mugics-Danian

In this article, I am going to tell you what I feel are the top three mugics from each tribe. I am going to break this into 4 different articles, one for each tribe. I will post one each day up until my next card of the week post on Wednesday.

Danian:

1. Chorus of the Hive
This is a no-brainer. A cheap mugic that allows you to fully utilize your danians is a nice choice for a team. With the hive at the tip of your fingers, you will be able to make your army of ants that much stronger.

2. Song of Symmetry
Another one casting cost mugic with a nifty ability. It has a net of 20 damage, 10 for your and 10 dealt to your opponent. In many ways this can be a better choice over Canon of Casualty, a mugic that is a must for any underworld deck.

3. Refrain of Denial (OverWorld/ UnderWorld)
I couldn't figure a good line up for the top three mugic for the danians. These are all great mugics, and they are all almost equal in strength. Everyone loves a good counter spell, and this is in my opinion the best of the three Refrain of Denials. The biggest threats that you will be up against will be either underworld, and maybe overworld. This will almost always be usable in any battle.

Friday, May 2, 2008

Cards That Shouldn't Be Ultra Rares

I was going through the collection page trying to think of an article to write about, when it hit me: there are several ultra rare cards that just don't deserve to be ultra rares. There are some cards that are borderline that I can't say "don't deserve" to be ultra rare, but there are at least a few that don't belong in the ranks of Lord Van Bloot and Heptadd.

1. Mugic Reprise
I am not saying that this is a bad card. It has a very interesting ability that may see some play, but with the cost of two mugic counters, just to get back another mugic card which will cost you even more, you need to ask yourself if it is worth it. The overworlders don't have too many creatures with that many mugic counters, and the ones that do have pretty nice abilities that I would rather use over casting this mugic.

2. Song of Deflection
I am pretty sure that everyone saw this one coming. There currently is no mipedian that can cast this mugic without the use of a Mugician's Lyre. Most of the mipedian creatures are more back line creatures, so you wouldn't get the chance to use the Mugician's Lyre. This ability is great, and would come in handy, but the cost is just too great to be a feasible choice.

3. Lake Ken-I-Po
The location isn't that bad I suppose, but it is far from great. In 6v6 this location may see some play, with more mugic opens up more variation, and that includes the Refrain of Denials. As of now, you would want to keep your mugic to three mugics that will be usable in almost any match. Until Refrain of Denials see more play, I would switch out Lake Ken-I-Po with another more useful location.