Showing posts with label Battlegear. Show all posts
Showing posts with label Battlegear. Show all posts

Thursday, April 16, 2009

Chaotic Card of the Week

Welcome back to yet another Card of the Week! You guys aren't sick of me yet? :P

This week's card is Mipedian Balladeer's Flute

This is an interesting battlegear that I am particularly fond of. It is like a Mugician's Lyre on caffeine! Unlike Mugician's Lyre, you get to begin the game with this face up. So you can put this on a creature that will never see combat so you can get an extra mugic counter. Put this on a Karabba, and you will get an extra 30 points of healing!

Now, a big turn off of this battlegear is that your opponent also gets a mugic counter. This actually isn't a very big weakness. Most decks plan to have just enough mugic couters to pay for their mugic, but after they cast their mugic, there isn't anything left for them to use any counters on. So they get a counter, but they don't have any realy use for it :P.

Tuesday, February 17, 2009

I can't tell you how crazy things are...

I'm sorry for the lack of updates. Here is the preview I promised:

Landgore is a one build point attack card. Stand aside Primal Smash!

Thursday, February 12, 2009

New Previews from tcg player

Here are two new battlegear cards previewed on tcgplayer.com.









































For those of you who don't know what the new key term "Legendary" is yet, let me fill you in. This key word can be put on any card type: creatures, battlegear, locations, mugic, and attacks. You are only allowed one Legendary card in your deck. Think of it like super unique. If I have a legendary attack in my deck, I wouldn't be able to use a Scepter of the Infernal Parasite as well.

So enjoy the cards, comment on them if you want :). I will be posting my last card preview from Comic Con tomorrow.

Tuesday, February 10, 2009

And old picture, but pleanty of other pictures to entertain

Here is another picture of the new Intress, along with a bunch of the other pictures from comic con :):


Wednesday, February 4, 2009

Chaotic Card of the Week-February 4

This week's card is Supercooled Rain:

For five build points, Supercooled Rain is a really costly attack, but for dealing 40 damage, and making your opponent lose 4 mugic counters, some players think it is worth the cost. Playing this attack early on will effectively shut down a few of your opponent's mugic cards for the rest of the match. Many decks rely on have an exact number of mugic counters to play their cards, and usually don't have to many mugic counters to pay for anything else.

There is no doubt that Supercooled Rain is good, it is just a matter of whether or not if it is worth the price of 5 build points.

Wednesday, January 14, 2009

Chaotic Card of the Week-January 14

This week's card is Hune Paltanin :)


Courage: 75
Power: 15
Wisdom: 110
Speed: 15
Energy: 40

You might have noticed that I have a little fun in photoshop with this card. I made it foil-y :P.

Anyway, on to the card itself. With two mugic counters, Hune Paltanin is a somewhat strong mugic caster for your back row. She isn't much of a fighter, not even a little, but her ability makes up for it. Overworld decks aren't as widespread as they could be, which is great for a player who chooses to use a Hune Paltanin. Every time your opponent wants to cast a mugic, or play a mugic ability, you get 10 points of healing to protect your creatures.

In an underworld match, all of their damage dealing mugic deals 10 less, and ulmars are next to useless as long as Hune Paltanin is on the board. Mugic is universal. Every deck runs it, so unless you are playing another overworld deck, you are probably going to get upwards of 60 points of healing in a match thanks to her, and that is on top of the two mugic counters she has on her!

So rate her out of ten!

Tuesday, January 6, 2009

Podcast Episode 3



Podcast episode three is up on youtube, check it out! :).

Friday, January 2, 2009

Would you believe Iparu is in the Nebres card?


Well it's true! Nebres's card has a long and interesting story of tragedy, friendship, and teamwork that I think all of you guys should know about. Ed Nebres is an artist who works for 4kids Entertainment as an artist, and has also done some of the art on our chaotic cards. One day, he had a stroke which really impacted the rest of the art team. All of his friends got together to work on this card and its art as a sort of "get well soon" card. If you own on of these cards, you will notice that the artist's name is "Ed's friends".

Here is a link for the full story:

http://e-mannland.blogspot.com/2008/12/chaoticthe-epic-of-nebres.html

It is easier to see with the full artwork, but Iparu is just under Nebres's left leg. The link above has the full artwork at the bottom of the page.

Chaotic Card of the Week-January 2

Happy new year to all of you! Holidays usually mess with my calendar, so I forgot about the CCTW, but I'll fill you guys in right now!

This week I chose Phobia Plates

I have been looking at Phobia Plates for some time now, and it is an interesting piece of battlegear. This card defeats decks like my Clodor deck by shutting them off at their source: challenges. A number of decks use challanges right now like stat drain decks, or even most other decks use at least a few attacks with challenges.

Its second ability is a little more deck specific. You will mostly see damage dealing mugic in underworld deck, but more and more generic mugic, and mugic in other tribes are getting in on the action. Cards like Casters' Warsong, Psionic Serenade, and Prelude to Dominance are seeing more play now-a-days, and this card give your creatures a good defense against them.

What do you guys think about this card? Rate out of 10 :).

Wednesday, December 10, 2008

Card of the Week December 10

This week's card is Nimmei!

Courage: 75
Power: 45
Wisdom: 35
Speed: 50
Energy: 50

I know there is a whole new set of potential Cards of the Week, but you just can't say no to a good bug :P. Nimmei is a huge win for the danian fans out there. If played right, your Nimmei can have more than 100 energy and his stats can be put through the roof!

I have only played against a Nimmei based deck a few times where the player maxes out on infected creatures and mandiblores, and I can tell you that Nimmei is one tough creature! I think that a Nimmei deck built right can be just as competitive as a Bladez deck or Invisibility Strike deck.

Nimmei's high energy and high stats makes him strong against regular decks, but also against the M'arrillian drain decks which have been popping up lately. So he is definately a card any danian player should think about putting in!

Saturday, December 6, 2008

Deck Updating: Elemental Twister

Before I get into this, I want to say that the name is really false advertising. This deck, although is still an overworld deck, has nothing to do with Elemental Twister, or Elementalists.

1 2 3
4 5
6

1. Gronmor/Viledriver
2. Gronmor/Viledriver
3. Tangath Toborn, In Training/Torrent Krinth
4. Tartarek, Psi Overloader/Destructozooka
5. Karraba/Challor
6. Karraba/Challor

Attacks:
2x Steam Rage
1x Torrent of Flame
2x Incinerase
2x Purifying Mud
1x Liquescent Swirl
2x Elemental Oxidation
2x Reckless Defeat
2x Ember Swarm
2x Heat Rage
2x Perplexing Heat
2x Outwit

Locations:
2x The Darkened Dunes
2x Mipedim Mirage
2x Riverlands
2x Mount Pillar Reservoir Neth'uar's Foothold
1x Imaginary Walls
1x Kiru City

Mugic:
1x Strain of the Tide
2x Rhyme of the Reckless
1x Song of Resurgence
1x Nourishing Nocturne
1x Psionic Serenade

Gronmor is your best creature. He is a better version of all of your fighting creatures. Tartarek probably won't be fighting much at all. He is the creature that you will be sacrificing to Nourishing Nocturne, and depending on his energy, you might also use Psionic Serenade with him. Remember that these mugics shouldn't be used to win battles that you could win with one of your creatures.

Remember that you have two Karabas. You need to make sure that you use their healing ability before you use them to cast mugic with them. If you cast mugic first, their healing ability won't be as effective. Use the counters on Tangath first. The counters on Tartarek will be used for the Nourishing Nocturne, and remember to keep two mugic counters on one of the Karrabas to play a Psionic Screnade.

Wednesday, December 3, 2008

Card of the Week December 3

Today we are welcoming in the latest set, with several surprises. Some creatures we used to know back in the good old days of Dawn of Perim are back, albeit, most are evil brainwashed minions, but they are back none the less!

This week's card is H'earring, Tainted.

What happened to H'earring?! He used to be this cute little guy, and now...I can't look at him anymore! At least he came back with a fun new ability. This new H'earing effectively stops your opponent from stacking his or her hand with one or more strong attack cards. You will be able to disable your opponent's Allmageddon before he can even play it, or stop your opponent from flipping your battlegear with an Elemental Oxidation.

I think H'earing is a pretty useful card. Rate him one out of ten :).

Friday, November 14, 2008

Recreating the Color Wheel 5: M'arrillians

I know this is long overdue, but I wanted to make sure I had enough to write about before I started this :).

We all know who the M'arrillians are fairly weak jelly fish-like creatures, except for their strong mental abilities. So it is obvious that they are strong in the Water element, and, on average, they have high wisdom.

Before, I said that no tribe is inherently "evil". Well now I take it back. Evil is something that is determined by the majority of a group. With each tribe, everyone has a different definition on what is evil. All of the tribes share the common enemy of the M'arrillians.

I don't feel that the M'arrillians want to accomplish an evil goal, but the way they want to solve their problems is in, as the tribes believe, a completely unacceptable way. M'arrillian chieftains (I specify chieftains because they have hinted towards more subtypes of M'arrillians other than the Fluidmorphers) literally take a creature, and forces them to obey no matter what. We don't know if they also wipe away the creature's memories, or if the creature is conscious and is aware of everything that the M'arrillians are forcing it to do.

There is one Minion that I really think should be pointed out, and that is Tartarek.

Read his ability, and tell me if you can notice something odd about him. When he is a pure Overworld creature, he has the stat gaining ability which is one of the Overworld trademarks. Then he has the ability to destroy Chieftains, which is a very power ability. Now here is the weird part: as a minion, but he keeps his ability to destroy Chieftains. While he is being controled by a M'arrillian, he retains his ability to destroy other M'arrillians.

Why would a brainwashed creature keep his abilities in the first place, much less an ability that is dangerous to the M'arrillians? No other creature can keep its regular abilities, except Tartarek. The only thing that is special about Tartarek compared to the other minions is his incredibly high wisdom and courage. I believe that it is linked to his wisdom. It is possible that he has enough mental power to resist the psionic abilities of the M'arrillians, in fact there isn't a single M'arrillian with more Wisdom than Tartarek.


I hoped that you enjoyed my final (?) installation of the Color Wheel

Tuesday, November 4, 2008

Card of the Week-11/4

Happy Election Day everyone! For those of you who can vote, I hope you exercise your right as an American today :).

This week's card is Destructozooka.

This is a really interesting card. Think of this as an all purpose version of the original Pyroblaster type battlegear. The only difference is that Pyroblaster can only be used once, with the rare exception of Bodal's Arsenal.

Destructozooka is a little different. Being a flip type battlegear, you can reuse its ability with cards like Gear Grind.

The other big difference is that you also get the element 5 of your choice. So if you thought a Bloot with a Viledriver was bad, think about if Bloot had the fire element as well!

So rate Destructozooka out of 10 :).

Wednesday, October 29, 2008

Card of the Week-10/29

Welcome again for another installment of my card of the week :).

This week's card is Plasmarrow :).

Some of you have seen my latest deck that I have been using in play is the Overworld Gronmor deck, and it really does work well. In most cases, it is one of the best decks to use right now, the only problem is that there are a few cards out there that literally destroy the deck. Plasmarrow is one of them.

With the new set, overworld has some real fighters now. No one can come up to you and say that Gronmor isn't a worth while creature to use. High energy, three elements, fire 5, how can't you love to use him? The problem is, Overworld's mugic and abilities focus on keeping him alive, which you really can't do when your healing is gone. So your mugic and abilities are gone, but your opponent's are still up and running. Just a bit of an unfair advantage, right?

Most of the new attacks (3 build points, 30 damage, and effect) are great attacks. If you have the space, go for one, you might not regret it :).

Saturday, October 25, 2008

Recreating The Color Wheel 4: Underworld



And just like that, it is time for the Underworld, our second to last tribe in my five part series :).

Underworlders are impulsive, destructive, emotional, and selfish. One thing that they aren't is evil. You can't get caught up in appearance and attitude, and think that is what causes someone to be either evil, or good. Every tribe has the capacity to both good, and do evil in the name for their cause. The Danians will assimilate creatures and make them follow their philosophies, some Mipedians are ruthless hunters (just look what happened in Castle Bohdran or Bust Part 2) and Overworlders have been destructive in the past with the Underworld and Slurk isn't that nice to the Mipedians either.

In the TV show, Chaor, the "ruthless" ruler of the Underworld, has saved Kaz's life multiple times, and even showed mercy to the treasonous Lord Van Bloot. The world "evil" cannot possible describe a tribe when the leader of it has shown kindness in the past.

Underworlders see themselves as the "good" force, and that they must do what they need to survive. They believe that you can only flourish when you aren't limited by rules and restrictions. The Overworlders are the opposite of this, they believe that without laws governing the people, chaos will emerge which will be the downfall of everyone. This is where the conflict between the Over and Underworld begins. Overworld wants to replace the Underworld with a civilization much like their own, and the Underworld wants to defeat the Overworld so they can live the way they want without rules or structure.

One way the Underworlders try to destroy rules and law is through causing destruction and problems. This can be found in damage dealing abilities, or stat lowering mugic, anything to throw their opponents off guard.

Underworlders get their power through emotion, even though it can cause them harm in the end run. With recklessness, Underworlders get amazing powers, but their haste ends up becomming a weakness, but Improvisational Melody shows how their impulsivness becomes an even greater strength. Song of Fury is probably one of the more famous examples of Underworder's emotional power.

Underworld's weakness in the elements is water.

So please comment, rate, criticize, or just a friendly hello :).

Thursday, October 23, 2008

Recreating The Color Wheel 3: Mipedians

Ah Mipedians, Perim's very own lizard boys. Believe it or not, a generic mugic's flavor text describes Mipedians in the game. "Strike first, strike fast, strike hard, strike last," -Prelude to Dominance. Come on, how doesn't that sound exactly like the Mipedians?

The corner stone that Mipedians has been built on is invisibility. They get the jump on their opponents and try to finish them as fast as they can, much like an ambush. That is one reason why there is such a low amount of Mipedians with high energy. It is because they never had to rely on energy, because their battles are usually over so fast that it wouldn't matter how much energy they have.

Now how about some mugic staples of the Mipedians? Melody of Mirage, and Song of Shelter come to mind. If you think about it, overworld is good at solving problems, underworld is good at causing problems and Mipedians are good at preventing the problems from ever happening. Mipedians have some of the best defensive mugic there is, I know I always dread it when I see a Melody of Mirage being played on one of my attacks!

Now on to warbeasts! Warbeasts are a very odd thing to talk about, because they don't really fit into the Mipedian stereotype. They don't turn invisible, they are extremely strong, and they aren't very good standalone creatures. Blazvatan is a tank of a creature. It has extremely high energy, two stats that are over 140, two elements, and two element Xs. There isn't much stopping that except for going around it and destroying the conjurers, which again isn't very Mipedian-like. The only thing I have to say is that the warbeasts are pretty bad Mipedians flavor wise! They were created through pure mugic, so I guess you could say it is because of the Mipedians great skill at mugic, but other than that... :P

One other thing I want to touch on is the Mipedian's unique ability of sacrificing themselves to help out their comrades in battle. Tianne, Sobtjek and even the new Mipedian Alazdan all embody this. They would rather sacrifice themselves than see a friend be destroyed, so they believe in putting the needs of the group ahead of the needs of the one.

Mipedian's weakness seems to be with water, which makes sense seeing as they are desert dwellers.

So comment, rate, yell at me for missing something, anything works!

Friday, October 17, 2008

Chaotic Flash Game

Here is the link to a new demo for the chaotic game. It is a free 1v1 apprentice rules flash game. If you have any friends who might be interested in the game, have them check it out :).

http://download.chaoticgame.com/flash/index.html

Sunday, October 12, 2008

Player Submitted Deck

OGPLAYA asked if I would post his deck on my blog, so let's have some discussion! I want your opinions on how to improve it :). Post any comments or suggestions :).

123
45
6
1.Bivike/Sinister Statuette
2.Maliph/Torwegg
3.Bivike/Sinister Statuette
4.Owayki/(your choice)
5.Owayki/(your choice)
6.Prince Mudeenu Champion to the guard

Mugic
1.Allegro x2
2.Aria of Enragement x2
3.Disarming Theme x2

Location
Imaginary Lake x2
Mepidem Oasis x2
Gloom-Mire Night x2
The Heart of the Jungle

Wednesday, October 1, 2008

Chaotic Card of the Week-October 1


This week doesn't have one card, I am going to devote this week to an entire cycle of cards :).


These are beautiful cards. They are just absolutely beautiful. Before the metagame only could have decks with element X cards. They were quick, powerful and well supported. So unless you ran a deck that was focused on elements, you probably couldn't do as well as the underworld decks out there.

Now there are more opportunities. I have recently updated my Clodor deck with the new cards, and it is sweet ;). It beat an underworld deck with a chaor :). I might be posting some of my older decks that have been updated for the new set. Tell me if you guys would like that, and if so, which decks you want to see first :).


To avoid any confusion, here are the other ones :).