I have been toying around with the fluidmorph deck concept (thanks to thecougard :P) and I thought I should post one variant I came up with.
Creature:
1 2 3
4 5
6
1. Issaley/Torrent Krinth
2. Ikub'ra/Kha'rall Freshwater Shard
3. Issaley/Torrent Krinth
4. Dror'niq/Challor
5. Mock'Adyn/Heptadd's Crown
6. Anger'keem/Challor
Mugic:
2x Rhyme of the Reckless
2x Denial Refrain of the Deep
1x Melody of Mirage
1x Song of Shelter
Attacks:
2x Rage of Aa'une
2x Burning Rain
2x Rip Tide
2x Ghost Gouge
2x Mind Strike
2x Liquescent Swirl
2x Invader's Tactics
2x Kha'rall Crush
2x Marksman's Preparation
2x Caustic Cascade
Locations:
2x Mount Pillar Reservoir (Foothold)
2x Riverlands (Foothold)
2x Vidav's Relectorium
2x Mipedim Mirage
2x Everain
This website is not affiliated with and does not reflect the ideas or opinions of 4kids Entertainment, TC Digital, Chaotic USA, or chaoticgame.com
Sunday, December 28, 2008
Friday, December 26, 2008
The votes are in!
It looks like the third piece of art won the art vote with almost half of the entire votes! But look, our card is empty!
It is up to you guys to fix that! In this round of Community-Make-A-Card, I want all of you to make this creature's average stats, elements, creature type, and text box. Here is how it will work: you send me a PM labeled "Community Make-A-Card" or something like that so I know what the PM is for, and you tell me how you think we should make this card. I will take the best few ideas that are submitted and we will vote on which ones we think are the best.
Remember, this portion of the Make a Card is for the functionality of the card only. Do not send me a name for the creature, or any flavor text. We will be adding those in later.
Also, try not to make your creature over powered. No one really wants to have a large hulk of a creature that can't be beat. Be creative, and try to stay true to the art of the creature.
To make things interesting, I will be giving away free OP cards to whoever makes it to the voting round. I will be judging on creativity, ingenuity, and most importantly, balanced.
To give you guys an idea of balanced...
-Anything with more than 3 mugic counters is pushing it
-Be careful with giving a creature with multiple high stats, try to limit those to one or two
-If you feel that your creature is too strong, think of a weakness. Exhaust and recklessness are two common examples of weaknesses that balance a card, but remember that you aren't limited to only those!
-Also think hard about how many elements you give him. We don' need a completely superior Heptadd walking around in he mipedian desert!
-Try to stay within the flavor of the mipedian tribe. You can try to go in a new direction, that is encouraged, but try not to make a this card's ability look like it should go in another tribe :).
It is up to you guys to fix that! In this round of Community-Make-A-Card, I want all of you to make this creature's average stats, elements, creature type, and text box. Here is how it will work: you send me a PM labeled "Community Make-A-Card" or something like that so I know what the PM is for, and you tell me how you think we should make this card. I will take the best few ideas that are submitted and we will vote on which ones we think are the best.
Remember, this portion of the Make a Card is for the functionality of the card only. Do not send me a name for the creature, or any flavor text. We will be adding those in later.
Also, try not to make your creature over powered. No one really wants to have a large hulk of a creature that can't be beat. Be creative, and try to stay true to the art of the creature.
To make things interesting, I will be giving away free OP cards to whoever makes it to the voting round. I will be judging on creativity, ingenuity, and most importantly, balanced.
To give you guys an idea of balanced...
-Anything with more than 3 mugic counters is pushing it
-Be careful with giving a creature with multiple high stats, try to limit those to one or two
-If you feel that your creature is too strong, think of a weakness. Exhaust and recklessness are two common examples of weaknesses that balance a card, but remember that you aren't limited to only those!
-Also think hard about how many elements you give him. We don' need a completely superior Heptadd walking around in he mipedian desert!
-Try to stay within the flavor of the mipedian tribe. You can try to go in a new direction, that is encouraged, but try not to make a this card's ability look like it should go in another tribe :).
Wednesday, December 24, 2008
Chaotic Card of the Week-December 24
Remember to play in a match today guys! Don't forget about the special Wednesday reward :).
This week's card is Vial of Liquid Thought.
When I first saw this card I knew I would have some fun with it. Attack control is a huge factor in this game. There is a reason why I chose H'earing before: having as much control as you can is important. Weather it is changing your opponent's hand, or it is getting your own strong attacks back.
The new three build point attacks are seeing a lot more play lately, and they are so expensive that you can't play more than a few in a deck, but when you use them, they are a game turner. Having another one of those attacks to throw at your opponent may be the difference between winning and losing a game.
Please rate it out of 10 :).
This week's card is Vial of Liquid Thought.
When I first saw this card I knew I would have some fun with it. Attack control is a huge factor in this game. There is a reason why I chose H'earing before: having as much control as you can is important. Weather it is changing your opponent's hand, or it is getting your own strong attacks back.
The new three build point attacks are seeing a lot more play lately, and they are so expensive that you can't play more than a few in a deck, but when you use them, they are a game turner. Having another one of those attacks to throw at your opponent may be the difference between winning and losing a game.
Please rate it out of 10 :).
Sunday, December 21, 2008
Community Make a Card Part 3
Thursday, December 18, 2008
Wednesday, December 17, 2008
Double Trouble?
I think a few people already posted about this over at the main forums, but I want to compare the "twin" sisters from the new set, Aivenna and Nivenna.
First off, you can see that the two names are only on letter off, the color of their skin switches with the color of their hair, their poses are mirror versions of each other, and both feature a famous creature from a the base set in the background, but how else are they similar?
One is the classic fighter: high energy, and something to power its attacks, and the other is the classic support creature: low energy, large amount of mugic counters and a mugic ability.
Nivenna has pretty high wisdom, not too many underworlders have as high of an intellengence. That is pretty overworld-y of her. Not to mention the fact that her ability powers up your creatures instead of hurting your opponent's. That is also pretty uncharacteristical for an underworlder.
There are a few other obvious similarities with the creatures. They have the same power and wisdom. Aivenna as two forms of Outperform 5, while Nivenna gives creatures you control an element 10 of your choice, which is sort of like having two element 5's. Then there is the mugical difference. Nivenna has 3 counters, which is the largest amount a creature has been given so far, and Aivenna has the lowest amount of mugic counters.
Their abilities reflect off of each other as well. Nivenna powers up all of your warriors, and Aivenna's support ability only works if you have a muge. Doesn't that seem weird? These two creatures seem to be made to be put in the same army, but because of their Loyalty, they aren't able to. It is possible that they are hinting at a possible way to bypass Loyalty in the future, or they might just be messing with us. Who knows?
These creatures seem to work in opposite directions, but also seem to want to work together. Any thoughts?
First off, you can see that the two names are only on letter off, the color of their skin switches with the color of their hair, their poses are mirror versions of each other, and both feature a famous creature from a the base set in the background, but how else are they similar?
One is the classic fighter: high energy, and something to power its attacks, and the other is the classic support creature: low energy, large amount of mugic counters and a mugic ability.
Nivenna has pretty high wisdom, not too many underworlders have as high of an intellengence. That is pretty overworld-y of her. Not to mention the fact that her ability powers up your creatures instead of hurting your opponent's. That is also pretty uncharacteristical for an underworlder.
There are a few other obvious similarities with the creatures. They have the same power and wisdom. Aivenna as two forms of Outperform 5, while Nivenna gives creatures you control an element 10 of your choice, which is sort of like having two element 5's. Then there is the mugical difference. Nivenna has 3 counters, which is the largest amount a creature has been given so far, and Aivenna has the lowest amount of mugic counters.
Their abilities reflect off of each other as well. Nivenna powers up all of your warriors, and Aivenna's support ability only works if you have a muge. Doesn't that seem weird? These two creatures seem to be made to be put in the same army, but because of their Loyalty, they aren't able to. It is possible that they are hinting at a possible way to bypass Loyalty in the future, or they might just be messing with us. Who knows?
These creatures seem to work in opposite directions, but also seem to want to work together. Any thoughts?
Chaotic Card of the Week-December 17
This week, we are getting into the M'arrillian spy, Phelphor!
Courage: 35
Power: 40
Wisdom: 60
Speed: 55
Energy: 40
Phelphor is a really versatile creature. Not only is he a Fluidmorpher which gives you a large amount of mugic counters, but he isn't loyal! This creature may see play in many different decks, not only the traditional M'arrillian Chieftain army that we have gotten used to. Any deck can use the extra mugic counters in their deck, like in the updated overworld deck I posted a few weeks ago. Stick Phelphor in the back, and use him to cast all of your generic mugic and save your other counters for whatever you want.
Now on to his other abilities. Anyone who played the original version of Phelphor got a good idea on how moving your opponent's creatures can be useful in terms of attacking their back row mugic casters, or move their attacking creatures away from your vulnerable creatures.
So, like always, rate him out of 10 :).
Phelphor is a really versatile creature. Not only is he a Fluidmorpher which gives you a large amount of mugic counters, but he isn't loyal! This creature may see play in many different decks, not only the traditional M'arrillian Chieftain army that we have gotten used to. Any deck can use the extra mugic counters in their deck, like in the updated overworld deck I posted a few weeks ago. Stick Phelphor in the back, and use him to cast all of your generic mugic and save your other counters for whatever you want.
Now on to his other abilities. Anyone who played the original version of Phelphor got a good idea on how moving your opponent's creatures can be useful in terms of attacking their back row mugic casters, or move their attacking creatures away from your vulnerable creatures.
So, like always, rate him out of 10 :).
Monday, December 15, 2008
Community Make a Card
Well, the creature card one, but what kind of creature are we going to make? Each week we will get more specific on the kind of creature we will be working on. This week, we will be deciding the tribe of the creature :).
Please vote in the poll to the right :).
Please vote in the poll to the right :).
Friday, December 12, 2008
Remember!
Don't forget to vote in my most recent poll! Ok, I know Creature is going to win, but still! Prove me wrong!
Also, check out the Flash game I put in my last post! :)
Also, check out the Flash game I put in my last post! :)
Special Treat!
Do you guys remember the 1v1 flash game? Well now you guys can play it directly from my blog :).
Wednesday, December 10, 2008
Card of the Week December 10
This week's card is Nimmei!
Courage: 75
I know there is a whole new set of potential Cards of the Week, but you just can't say no to a good bug :P. Nimmei is a huge win for the danian fans out there. If played right, your Nimmei can have more than 100 energy and his stats can be put through the roof!
I have only played against a Nimmei based deck a few times where the player maxes out on infected creatures and mandiblores, and I can tell you that Nimmei is one tough creature! I think that a Nimmei deck built right can be just as competitive as a Bladez deck or Invisibility Strike deck.
Nimmei's high energy and high stats makes him strong against regular decks, but also against the M'arrillian drain decks which have been popping up lately. So he is definately a card any danian player should think about putting in!
Courage: 75
Power: 45
Wisdom: 35
Speed: 50
Energy: 50
I know there is a whole new set of potential Cards of the Week, but you just can't say no to a good bug :P. Nimmei is a huge win for the danian fans out there. If played right, your Nimmei can have more than 100 energy and his stats can be put through the roof!
I have only played against a Nimmei based deck a few times where the player maxes out on infected creatures and mandiblores, and I can tell you that Nimmei is one tough creature! I think that a Nimmei deck built right can be just as competitive as a Bladez deck or Invisibility Strike deck.
Nimmei's high energy and high stats makes him strong against regular decks, but also against the M'arrillian drain decks which have been popping up lately. So he is definately a card any danian player should think about putting in!
Sunday, December 7, 2008
Community Make-a-Card
Hey guys! Over the next few weeks, we are going to have a group create a card! Each week, we will come close to making the card. This week we are going to decide what type of card we are going to make. In the future weeks we will be choosing card art, the card text, a name, flavor text, and other parts depending on what type of card we will be making.
So what type of card do you guys want to make?-vote in poll on the right :).
1. Creature
2. Battlegear
3. Mugic
4. Location
5. Attack
So what type of card do you guys want to make?-vote in poll on the right :).
1. Creature
2. Battlegear
3. Mugic
4. Location
5. Attack
Saturday, December 6, 2008
Deck Updating: Elemental Twister
Before I get into this, I want to say that the name is really false advertising. This deck, although is still an overworld deck, has nothing to do with Elemental Twister, or Elementalists.
1 2 3
4 5
6
1. Gronmor/Viledriver
2. Gronmor/Viledriver
3. Tangath Toborn, In Training/Torrent Krinth
4. Tartarek, Psi Overloader/Destructozooka
5. Karraba/Challor
6. Karraba/Challor
Attacks:
2x Steam Rage
1x Torrent of Flame
2x Incinerase
2x Purifying Mud
1x Liquescent Swirl
2x Elemental Oxidation
2x Reckless Defeat
2x Ember Swarm
2x Heat Rage
2x Perplexing Heat
2x Outwit
Locations:
2x The Darkened Dunes
2x Mipedim Mirage
2x Riverlands
2x Mount Pillar Reservoir Neth'uar's Foothold
1x Imaginary Walls
1x Kiru City
Mugic:
1x Strain of the Tide
2x Rhyme of the Reckless
1x Song of Resurgence
1x Nourishing Nocturne
1x Psionic Serenade
Gronmor is your best creature. He is a better version of all of your fighting creatures. Tartarek probably won't be fighting much at all. He is the creature that you will be sacrificing to Nourishing Nocturne, and depending on his energy, you might also use Psionic Serenade with him. Remember that these mugics shouldn't be used to win battles that you could win with one of your creatures.
Remember that you have two Karabas. You need to make sure that you use their healing ability before you use them to cast mugic with them. If you cast mugic first, their healing ability won't be as effective. Use the counters on Tangath first. The counters on Tartarek will be used for the Nourishing Nocturne, and remember to keep two mugic counters on one of the Karrabas to play a Psionic Screnade.
1 2 3
4 5
6
1. Gronmor/Viledriver
2. Gronmor/Viledriver
3. Tangath Toborn, In Training/Torrent Krinth
4. Tartarek, Psi Overloader/Destructozooka
5. Karraba/Challor
6. Karraba/Challor
Attacks:
2x Steam Rage
1x Torrent of Flame
2x Incinerase
2x Purifying Mud
1x Liquescent Swirl
2x Elemental Oxidation
2x Reckless Defeat
2x Ember Swarm
2x Heat Rage
2x Perplexing Heat
2x Outwit
Locations:
2x The Darkened Dunes
2x Mipedim Mirage
2x Riverlands
2x Mount Pillar Reservoir Neth'uar's Foothold
1x Imaginary Walls
1x Kiru City
Mugic:
1x Strain of the Tide
2x Rhyme of the Reckless
1x Song of Resurgence
1x Nourishing Nocturne
1x Psionic Serenade
Gronmor is your best creature. He is a better version of all of your fighting creatures. Tartarek probably won't be fighting much at all. He is the creature that you will be sacrificing to Nourishing Nocturne, and depending on his energy, you might also use Psionic Serenade with him. Remember that these mugics shouldn't be used to win battles that you could win with one of your creatures.
Remember that you have two Karabas. You need to make sure that you use their healing ability before you use them to cast mugic with them. If you cast mugic first, their healing ability won't be as effective. Use the counters on Tangath first. The counters on Tartarek will be used for the Nourishing Nocturne, and remember to keep two mugic counters on one of the Karrabas to play a Psionic Screnade.
Wednesday, December 3, 2008
Vote for Maxxor!
Very important announcement guys! tcgplayer.com is holding a contest, pretty much a who will win in a fight tournament. Inn the first round, Maxxor is up against Urza, from Magic: the gathering. Now Urza might be a powerful spellcaster, but he is nothing compared to Maxxor's strength and mugical abilities! So let's get voting Chaotic!
PS-Tell all of your friends!
http://forum.tcgplayer.com/showthread.php?t=153582-Be warned, the forums on this website contains language not suitable for all children. If you are upset about these things, please do not go to the forums part of the website, but still please vote :).
PS-Tell all of your friends!
Card of the Week December 3
Today we are welcoming in the latest set, with several surprises. Some creatures we used to know back in the good old days of Dawn of Perim are back, albeit, most are evil brainwashed minions, but they are back none the less!
This week's card is H'earring, Tainted.
What happened to H'earring?! He used to be this cute little guy, and now...I can't look at him anymore! At least he came back with a fun new ability. This new H'earing effectively stops your opponent from stacking his or her hand with one or more strong attack cards. You will be able to disable your opponent's Allmageddon before he can even play it, or stop your opponent from flipping your battlegear with an Elemental Oxidation.
I think H'earing is a pretty useful card. Rate him one out of ten :).
This week's card is H'earring, Tainted.
What happened to H'earring?! He used to be this cute little guy, and now...I can't look at him anymore! At least he came back with a fun new ability. This new H'earing effectively stops your opponent from stacking his or her hand with one or more strong attack cards. You will be able to disable your opponent's Allmageddon before he can even play it, or stop your opponent from flipping your battlegear with an Elemental Oxidation.
I think H'earing is a pretty useful card. Rate him one out of ten :).
Wednesday, November 26, 2008
Chaotic Card of the Week-November 26
This week I want to go back to the basics. Today I am going to review Mipedim Oasis :).
I was going through all of the cards from M'arrillian Invasion and I thought a lot of the abilities were cool, but not all of them were that useful :P. Then I went through some of my favorite cards from Dawn of Perim, and I found one of the more useful locations in one of my current armies.
Who doesn't want 10 free damage? Especially in a Mipedian strike deck, the more damage you can deal up front, the better (my deck isn't really a strike deck, but you get the idea). Another great reason to use this over other locations is the lack of Mipedian armies in the metagame. There are some, but you will see many more overworld and underworld variants instead of a regular mipedian army. Basically, the bonus is all yours ;).
Rate out of 10 :).
I was going through all of the cards from M'arrillian Invasion and I thought a lot of the abilities were cool, but not all of them were that useful :P. Then I went through some of my favorite cards from Dawn of Perim, and I found one of the more useful locations in one of my current armies.
Who doesn't want 10 free damage? Especially in a Mipedian strike deck, the more damage you can deal up front, the better (my deck isn't really a strike deck, but you get the idea). Another great reason to use this over other locations is the lack of Mipedian armies in the metagame. There are some, but you will see many more overworld and underworld variants instead of a regular mipedian army. Basically, the bonus is all yours ;).
Rate out of 10 :).
Sunday, November 23, 2008
Invisibility
I have recently played someone a few times, and each time I happened to be using a new mipedian deck I recently built. This player feels that using invisibility is cheep and is a horrible thing for a top player to be using. We got into a bit of an argument, so I figured I should ask you guys about this. Do you think invisibility is cheap? The deck I built only has invisibility strike 10 in it, so would you classify that as cheap?
Please post all of your thoughts and ideas on the subject :).
Here is the deck I was playing with:
1 2 3
-4-5
--6--
1. Owayki/Torwegg
2. Saand/Breath of the Desert
3. Owayki/Torwegg
4. Xelfe/Destructazooka
5. Prince Mudeenu, Champion of the Guard/Breath of the Desert
6. Xelfe/Wind Whip
I will post a full deck list tomorrow :).
Please post all of your thoughts and ideas on the subject :).
Here is the deck I was playing with:
1 2 3
-4-5
--6--
1. Owayki/Torwegg
2. Saand/Breath of the Desert
3. Owayki/Torwegg
4. Xelfe/Destructazooka
5. Prince Mudeenu, Champion of the Guard/Breath of the Desert
6. Xelfe/Wind Whip
I will post a full deck list tomorrow :).
Friday, November 21, 2008
Chaotic Card of the Week-November 21
I apologize, I know I have never been this late with a CoTW before, but I have had a long week and completely forgot about writing the CoTW article.
Without a further delay, this week's card is Gronmor!
Without a further delay, this week's card is Gronmor!
Courage: 75
Power: 50
Wisdom: 80
Speed: 50
Energy: 60
Gronmor is one of my new favorite creatures after the release of the newest set. He is a tank: high energy, great stats, and three elements. Ok, he might have gotten his elements from being scanned near Stronghold Mourn, but that doesn't make him any less awesome!
I have seen a lot of people who think that Gronmor is overpowered, and in comparision to the past sets, he more or less is, but his has two main weaknesses. The biggest and most noticeable is his lack of mugic counters. The next one which may not come directly to mind is his lack of power. Each discipline has an element associated with it. Power's element is fire. Gronmor has Fire 5, but he doesn't have the power that usually goes hand in hand with a majority of his fire attacks. So a good number of the attacks Gronmor is good at...he isn't very good at :P. So although he is strong with fire attacks, he wouldn't find as good of a home in a traditional Underworld deck, because he lacks the power compatibility with it. You would want to put him in a deck that focuses more on his three elements with a majority of the attacks being fire based.
So rate it out of 10 please :).
Gronmor is one of my new favorite creatures after the release of the newest set. He is a tank: high energy, great stats, and three elements. Ok, he might have gotten his elements from being scanned near Stronghold Mourn, but that doesn't make him any less awesome!
I have seen a lot of people who think that Gronmor is overpowered, and in comparision to the past sets, he more or less is, but his has two main weaknesses. The biggest and most noticeable is his lack of mugic counters. The next one which may not come directly to mind is his lack of power. Each discipline has an element associated with it. Power's element is fire. Gronmor has Fire 5, but he doesn't have the power that usually goes hand in hand with a majority of his fire attacks. So a good number of the attacks Gronmor is good at...he isn't very good at :P. So although he is strong with fire attacks, he wouldn't find as good of a home in a traditional Underworld deck, because he lacks the power compatibility with it. You would want to put him in a deck that focuses more on his three elements with a majority of the attacks being fire based.
So rate it out of 10 please :).
Rebuild the Arch!
http://poma.chaoticgame.com
Here is a special announcement from the moderators! The link I provided brings you to a website devoted the chase cards, and the progress of rebuilding the arch! Also EVERYONE in the community will receive a special online promo card once all of the Pieces have been uploaded, so we all will get a gift at the end of all of this :).
EDIT: I'm just adding a better picture of the mugician's arch :).
Wednesday, November 19, 2008
Mugician's Arch
Yep, it is an actual card, but not the location :P. Here is about all we know about it:
When you enter the code for the Mugician's Arch you will get 1 copy of every card in the first 3 sets of Chaotic and when all the Mugician's Arch is completed anyone who entered a Mugician's Arch code will get a VERY exclusive card available no where else!
And that these cards are very rare, and are only in packs of M'arrillian Invasion and the tin sets.
Good luck, and I hope that you guys can get your hands on one :).
Sunday, November 16, 2008
Mini contest
I will give a free OP card to the first person to tell me (in this post) what Tangath Toborn in Training is slicing in his new art. *hint: you can't see it in the card picture ;)*
The contest is over, here is the picture that shows what he is cutting :).
The contest is over, here is the picture that shows what he is cutting :).
Saturday, November 15, 2008
reihaku's first chaotic challenge!
As some of you may know, reihaku, along with some of his teammates, has recently started a chaotic channel which covered the basics of chaotic, and has started a chaotic challenge. He wants you to debate the pros and cons of Kileron in video responses. If you have a digital camera, I suggest that you enter. The price to enter is free, and he is giving away a Ribbian code to the winner! :)
http://uk.youtube.com/user/reihaku
http://uk.youtube.com/user/reihaku
Friday, November 14, 2008
Recreating the Color Wheel 5: M'arrillians
I know this is long overdue, but I wanted to make sure I had enough to write about before I started this :).
We all know who the M'arrillians are fairly weak jelly fish-like creatures, except for their strong mental abilities. So it is obvious that they are strong in the Water element, and, on average, they have high wisdom.
Before, I said that no tribe is inherently "evil". Well now I take it back. Evil is something that is determined by the majority of a group. With each tribe, everyone has a different definition on what is evil. All of the tribes share the common enemy of the M'arrillians.
I don't feel that the M'arrillians want to accomplish an evil goal, but the way they want to solve their problems is in, as the tribes believe, a completely unacceptable way. M'arrillian chieftains (I specify chieftains because they have hinted towards more subtypes of M'arrillians other than the Fluidmorphers) literally take a creature, and forces them to obey no matter what. We don't know if they also wipe away the creature's memories, or if the creature is conscious and is aware of everything that the M'arrillians are forcing it to do.
There is one Minion that I really think should be pointed out, and that is Tartarek.
Read his ability, and tell me if you can notice something odd about him. When he is a pure Overworld creature, he has the stat gaining ability which is one of the Overworld trademarks. Then he has the ability to destroy Chieftains, which is a very power ability. Now here is the weird part: as a minion, but he keeps his ability to destroy Chieftains. While he is being controled by a M'arrillian, he retains his ability to destroy other M'arrillians.
Why would a brainwashed creature keep his abilities in the first place, much less an ability that is dangerous to the M'arrillians? No other creature can keep its regular abilities, except Tartarek. The only thing that is special about Tartarek compared to the other minions is his incredibly high wisdom and courage. I believe that it is linked to his wisdom. It is possible that he has enough mental power to resist the psionic abilities of the M'arrillians, in fact there isn't a single M'arrillian with more Wisdom than Tartarek.
I hoped that you enjoyed my final (?) installation of the Color Wheel
We all know who the M'arrillians are fairly weak jelly fish-like creatures, except for their strong mental abilities. So it is obvious that they are strong in the Water element, and, on average, they have high wisdom.
Before, I said that no tribe is inherently "evil". Well now I take it back. Evil is something that is determined by the majority of a group. With each tribe, everyone has a different definition on what is evil. All of the tribes share the common enemy of the M'arrillians.
I don't feel that the M'arrillians want to accomplish an evil goal, but the way they want to solve their problems is in, as the tribes believe, a completely unacceptable way. M'arrillian chieftains (I specify chieftains because they have hinted towards more subtypes of M'arrillians other than the Fluidmorphers) literally take a creature, and forces them to obey no matter what. We don't know if they also wipe away the creature's memories, or if the creature is conscious and is aware of everything that the M'arrillians are forcing it to do.
There is one Minion that I really think should be pointed out, and that is Tartarek.
Read his ability, and tell me if you can notice something odd about him. When he is a pure Overworld creature, he has the stat gaining ability which is one of the Overworld trademarks. Then he has the ability to destroy Chieftains, which is a very power ability. Now here is the weird part: as a minion, but he keeps his ability to destroy Chieftains. While he is being controled by a M'arrillian, he retains his ability to destroy other M'arrillians.
Why would a brainwashed creature keep his abilities in the first place, much less an ability that is dangerous to the M'arrillians? No other creature can keep its regular abilities, except Tartarek. The only thing that is special about Tartarek compared to the other minions is his incredibly high wisdom and courage. I believe that it is linked to his wisdom. It is possible that he has enough mental power to resist the psionic abilities of the M'arrillians, in fact there isn't a single M'arrillian with more Wisdom than Tartarek.
I hoped that you enjoyed my final (?) installation of the Color Wheel
Wednesday, November 12, 2008
Chaotic Card of the Week-November 12
This week we're looking at Ebena'bakk :)
I have only played against Ebena'bakkua handful of times, but each of them were a challenge. Not being able to select your own attacks really prevents you from setting up the attacks for your next battle, which can hamper your strategy. Your opponent could be at 5 energy, but you might end up having to waste an Allmageddon on Ebena'bakkua because of it. Just be sure you have enough mugic counters :).
Coming soon: the final piece of the color wheel :).
I have only played against Ebena'bakkua handful of times, but each of them were a challenge. Not being able to select your own attacks really prevents you from setting up the attacks for your next battle, which can hamper your strategy. Your opponent could be at 5 energy, but you might end up having to waste an Allmageddon on Ebena'bakkua because of it. Just be sure you have enough mugic counters :).
Coming soon: the final piece of the color wheel :).
Tuesday, November 4, 2008
Fan Website Spotlight
I feel really behind the curve for not finding this website sooner, seeing as it launched four or so months ago, but I noticed that they only have 29 members! The website's url is http://cothica.com, and it has a card search engine which I feel works much better than the collection page on the main website. It can search not only by set and card type, but by creature type and stats as well. It is a very powerful tool for deck building, which I have been using for about a half hour so far :).
Card of the Week-11/4
Happy Election Day everyone! For those of you who can vote, I hope you exercise your right as an American today :).
This week's card is Destructozooka.
This is a really interesting card. Think of this as an all purpose version of the original Pyroblaster type battlegear. The only difference is that Pyroblaster can only be used once, with the rare exception of Bodal's Arsenal.
Destructozooka is a little different. Being a flip type battlegear, you can reuse its ability with cards like Gear Grind.
The other big difference is that you also get the element 5 of your choice. So if you thought a Bloot with a Viledriver was bad, think about if Bloot had the fire element as well!
So rate Destructozooka out of 10 :).
This week's card is Destructozooka.
This is a really interesting card. Think of this as an all purpose version of the original Pyroblaster type battlegear. The only difference is that Pyroblaster can only be used once, with the rare exception of Bodal's Arsenal.
Destructozooka is a little different. Being a flip type battlegear, you can reuse its ability with cards like Gear Grind.
The other big difference is that you also get the element 5 of your choice. So if you thought a Bloot with a Viledriver was bad, think about if Bloot had the fire element as well!
So rate Destructozooka out of 10 :).
Saturday, November 1, 2008
Friday, October 31, 2008
New Poll
I would like to know what is the format of play that you guys usually play. It doesn't necessarily have to be your favorite format to play, just the one that you play the most.
For those of you who don't know, apprentice rules will be renamed journeyman rules in the near future.
The poll is completely anonymous, so vote the way that you feel, and if you want to share how you voted, please share and discuss here :).
Edit: Oh, and happy Halloween :).
For those of you who don't know, apprentice rules will be renamed journeyman rules in the near future.
The poll is completely anonymous, so vote the way that you feel, and if you want to share how you voted, please share and discuss here :).
Edit: Oh, and happy Halloween :).
Thursday, October 30, 2008
Question
I don't know about you, but I was ecstatic about the bug fix with the out perform bug. So I want to ask you guys, what bug do you think should be the staff's top priority?
Wednesday, October 29, 2008
Card of the Week-10/29
Welcome again for another installment of my card of the week :).
This week's card is Plasmarrow :).
Some of you have seen my latest deck that I have been using in play is the Overworld Gronmor deck, and it really does work well. In most cases, it is one of the best decks to use right now, the only problem is that there are a few cards out there that literally destroy the deck. Plasmarrow is one of them.
With the new set, overworld has some real fighters now. No one can come up to you and say that Gronmor isn't a worth while creature to use. High energy, three elements, fire 5, how can't you love to use him? The problem is, Overworld's mugic and abilities focus on keeping him alive, which you really can't do when your healing is gone. So your mugic and abilities are gone, but your opponent's are still up and running. Just a bit of an unfair advantage, right?
Most of the new attacks (3 build points, 30 damage, and effect) are great attacks. If you have the space, go for one, you might not regret it :).
This week's card is Plasmarrow :).
Some of you have seen my latest deck that I have been using in play is the Overworld Gronmor deck, and it really does work well. In most cases, it is one of the best decks to use right now, the only problem is that there are a few cards out there that literally destroy the deck. Plasmarrow is one of them.
With the new set, overworld has some real fighters now. No one can come up to you and say that Gronmor isn't a worth while creature to use. High energy, three elements, fire 5, how can't you love to use him? The problem is, Overworld's mugic and abilities focus on keeping him alive, which you really can't do when your healing is gone. So your mugic and abilities are gone, but your opponent's are still up and running. Just a bit of an unfair advantage, right?
Most of the new attacks (3 build points, 30 damage, and effect) are great attacks. If you have the space, go for one, you might not regret it :).
Tuesday, October 28, 2008
What's Wrong?
I was just looking at the Week's Chaotic tips when I saw Antidaeon. But something is wrong with him. Can you tell me everything that is wrong with this picture?
Link to article:
http://www.4kids.tv/buzz/view/1860
Link to article:
http://www.4kids.tv/buzz/view/1860
Sunday, October 26, 2008
Black Tins-COMPLETE
I am putting together a list of all of the special promo cards that can be found at specific stores, and the store where you find it. If you have any information, post here or send me a PM :). Here is a link to a post in the general chat forum :).
http://www.chaoticgame.com/forum/Topic779560-29-1.aspx?
1. Best Buy: Blaaxa
2. Toys R Us: Aureban
3. Target: Hune Paltanin
4. Walmart: Rasbma Darini
Just one more bump for you guys, I hope you get all the cards you want ;).
http://www.chaoticgame.com/forum/Topic779560-29-1.aspx?
1. Best Buy: Blaaxa
2. Toys R Us: Aureban
3. Target: Hune Paltanin
4. Walmart: Rasbma Darini
Just one more bump for you guys, I hope you get all the cards you want ;).
Saturday, October 25, 2008
Recreating The Color Wheel 4: Underworld
And just like that, it is time for the Underworld, our second to last tribe in my five part series :).
Underworlders are impulsive, destructive, emotional, and selfish. One thing that they aren't is evil. You can't get caught up in appearance and attitude, and think that is what causes someone to be either evil, or good. Every tribe has the capacity to both good, and do evil in the name for their cause. The Danians will assimilate creatures and make them follow their philosophies, some Mipedians are ruthless hunters (just look what happened in Castle Bohdran or Bust Part 2) and Overworlders have been destructive in the past with the Underworld and Slurk isn't that nice to the Mipedians either.
In the TV show, Chaor, the "ruthless" ruler of the Underworld, has saved Kaz's life multiple times, and even showed mercy to the treasonous Lord Van Bloot. The world "evil" cannot possible describe a tribe when the leader of it has shown kindness in the past.
Underworlders see themselves as the "good" force, and that they must do what they need to survive. They believe that you can only flourish when you aren't limited by rules and restrictions. The Overworlders are the opposite of this, they believe that without laws governing the people, chaos will emerge which will be the downfall of everyone. This is where the conflict between the Over and Underworld begins. Overworld wants to replace the Underworld with a civilization much like their own, and the Underworld wants to defeat the Overworld so they can live the way they want without rules or structure.
One way the Underworlders try to destroy rules and law is through causing destruction and problems. This can be found in damage dealing abilities, or stat lowering mugic, anything to throw their opponents off guard.
Underworlders get their power through emotion, even though it can cause them harm in the end run. With recklessness, Underworlders get amazing powers, but their haste ends up becomming a weakness, but Improvisational Melody shows how their impulsivness becomes an even greater strength. Song of Fury is probably one of the more famous examples of Underworder's emotional power.
Underworld's weakness in the elements is water.
So please comment, rate, criticize, or just a friendly hello :).
Thursday, October 23, 2008
Recreating The Color Wheel 3: Mipedians
Ah Mipedians, Perim's very own lizard boys. Believe it or not, a generic mugic's flavor text describes Mipedians in the game. "Strike first, strike fast, strike hard, strike last," -Prelude to Dominance. Come on, how doesn't that sound exactly like the Mipedians?
The corner stone that Mipedians has been built on is invisibility. They get the jump on their opponents and try to finish them as fast as they can, much like an ambush. That is one reason why there is such a low amount of Mipedians with high energy. It is because they never had to rely on energy, because their battles are usually over so fast that it wouldn't matter how much energy they have.
Now how about some mugic staples of the Mipedians? Melody of Mirage, and Song of Shelter come to mind. If you think about it, overworld is good at solving problems, underworld is good at causing problems and Mipedians are good at preventing the problems from ever happening. Mipedians have some of the best defensive mugic there is, I know I always dread it when I see a Melody of Mirage being played on one of my attacks!
Now on to warbeasts! Warbeasts are a very odd thing to talk about, because they don't really fit into the Mipedian stereotype. They don't turn invisible, they are extremely strong, and they aren't very good standalone creatures. Blazvatan is a tank of a creature. It has extremely high energy, two stats that are over 140, two elements, and two element Xs. There isn't much stopping that except for going around it and destroying the conjurers, which again isn't very Mipedian-like. The only thing I have to say is that the warbeasts are pretty bad Mipedians flavor wise! They were created through pure mugic, so I guess you could say it is because of the Mipedians great skill at mugic, but other than that... :P
One other thing I want to touch on is the Mipedian's unique ability of sacrificing themselves to help out their comrades in battle. Tianne, Sobtjek and even the new Mipedian Alazdan all embody this. They would rather sacrifice themselves than see a friend be destroyed, so they believe in putting the needs of the group ahead of the needs of the one.
Mipedian's weakness seems to be with water, which makes sense seeing as they are desert dwellers.
So comment, rate, yell at me for missing something, anything works!
The corner stone that Mipedians has been built on is invisibility. They get the jump on their opponents and try to finish them as fast as they can, much like an ambush. That is one reason why there is such a low amount of Mipedians with high energy. It is because they never had to rely on energy, because their battles are usually over so fast that it wouldn't matter how much energy they have.
Now how about some mugic staples of the Mipedians? Melody of Mirage, and Song of Shelter come to mind. If you think about it, overworld is good at solving problems, underworld is good at causing problems and Mipedians are good at preventing the problems from ever happening. Mipedians have some of the best defensive mugic there is, I know I always dread it when I see a Melody of Mirage being played on one of my attacks!
Now on to warbeasts! Warbeasts are a very odd thing to talk about, because they don't really fit into the Mipedian stereotype. They don't turn invisible, they are extremely strong, and they aren't very good standalone creatures. Blazvatan is a tank of a creature. It has extremely high energy, two stats that are over 140, two elements, and two element Xs. There isn't much stopping that except for going around it and destroying the conjurers, which again isn't very Mipedian-like. The only thing I have to say is that the warbeasts are pretty bad Mipedians flavor wise! They were created through pure mugic, so I guess you could say it is because of the Mipedians great skill at mugic, but other than that... :P
One other thing I want to touch on is the Mipedian's unique ability of sacrificing themselves to help out their comrades in battle. Tianne, Sobtjek and even the new Mipedian Alazdan all embody this. They would rather sacrifice themselves than see a friend be destroyed, so they believe in putting the needs of the group ahead of the needs of the one.
Mipedian's weakness seems to be with water, which makes sense seeing as they are desert dwellers.
So comment, rate, yell at me for missing something, anything works!
Wednesday, October 22, 2008
Chaotic Card of the Week-October 22
It might be a little on the late side, but I am doing this on time! As long as it is Wednesday, it's all good :).
When I first saw this card at San Diego, I did a double take. It was a "What were they thinking?!" moment :P. Think about it, Bladez is hard enough to defeat, and as soon as he is destroyed, you just loaded your opponent's weapon for him. This mugic is pretty much an auto kill for any creature once a creature like Bladez or Tartarek is in the discard pile. Not many creatures can take 65 points of damage and win the fight, let alone surviving it.
Minion cards are everywhere. Every common and uncommon creature from M'arrillian Invasion is a minion, and a large majority of the other creatures are minions too, and many different decks rely on them, not just M'arrillian based armies. This mugic can find a home in most decks that have one or two minion fighters in the army, and can afford the two casting cost.
I am going to try something new, I want you to rate this mugic on a scale from 1-10. 1 being the worst you've seen, and 10 being the best. Now get voting! :)
When I first saw this card at San Diego, I did a double take. It was a "What were they thinking?!" moment :P. Think about it, Bladez is hard enough to defeat, and as soon as he is destroyed, you just loaded your opponent's weapon for him. This mugic is pretty much an auto kill for any creature once a creature like Bladez or Tartarek is in the discard pile. Not many creatures can take 65 points of damage and win the fight, let alone surviving it.
Minion cards are everywhere. Every common and uncommon creature from M'arrillian Invasion is a minion, and a large majority of the other creatures are minions too, and many different decks rely on them, not just M'arrillian based armies. This mugic can find a home in most decks that have one or two minion fighters in the army, and can afford the two casting cost.
I am going to try something new, I want you to rate this mugic on a scale from 1-10. 1 being the worst you've seen, and 10 being the best. Now get voting! :)
Tuesday, October 21, 2008
Recreating The Color Wheel 2: Danian
Danians are bug-like creatures, but their likeness with insects doesn't stop at their appearance. Creatures like Nimmei, Odu-Bathax and Wamma rely on the number of Mandiblors to power themselves up. Thing of it like a swarm of bees. One won't do much damage, only a little sting, but if enough get together, they can be life threatening! The work together to make several weaker creatures become one serious threat! If it wasn't for other Mandiblores, Nimmei wouldn't be as strong of a creature as he is. Most creautres wouldn't have much trouble taking him down, but thanks to his ability, he is one of the strongest danians out there.
Then there is infection, danian's secret little weapon that isn't so secret any more. Why bother fight an enemy when you can have him fight for you? Danians use their infection ability to make enemy creatures power their insect forces up!
Then there is the parasitic nature of some of them. They can draw on the energy of other creatures, like in Song of Symmetry, or sometimes even off of themselves like in Strain of Infection.
Danians are strong in all of the elements, but they aren't as focused on Fire.
Please comment, criticize, or whatever you'd like :).
Then there is infection, danian's secret little weapon that isn't so secret any more. Why bother fight an enemy when you can have him fight for you? Danians use their infection ability to make enemy creatures power their insect forces up!
Then there is the parasitic nature of some of them. They can draw on the energy of other creatures, like in Song of Symmetry, or sometimes even off of themselves like in Strain of Infection.
Danians are strong in all of the elements, but they aren't as focused on Fire.
Please comment, criticize, or whatever you'd like :).
Sunday, October 19, 2008
Recreating The Color Wheel 1: Overworld
I have got a lot of PMs and posts in my old topic asking for me to update it for M'arrillian Invasion. So I am going to start posting updated sections for each tribe.
Even after the latest set, the two biggest characteristics of the Overworld tribe is their support ability and healing. You will rarely see any offensive card from this tribe. They rather strengthen themselves to win rather than try to undermine their opponents with stat reduction or damage dealing effects. With M'arrillian Invasion, a greater theme of stats has emerged in the tribes, and of course Overworld is full of stat increasing mugic and abilities.
Overworlders are problem solvers. They don't have much in terms of prevention, but they can easily remedy problems that come up. If someone is hurt, they heal them, if someone loses their stats, they increase them, or in Tangath Toborn's case, he just undos the effect of stat reduction.
One thing I am noticing with latest set is that each tribe is skilled in almost all of the elements except for one, instead of being skilled in one or two like I posted in the original article. Overworlders have a weakness with the Air element.
Please comment, criticize, or just a friendly hello :).
Even after the latest set, the two biggest characteristics of the Overworld tribe is their support ability and healing. You will rarely see any offensive card from this tribe. They rather strengthen themselves to win rather than try to undermine their opponents with stat reduction or damage dealing effects. With M'arrillian Invasion, a greater theme of stats has emerged in the tribes, and of course Overworld is full of stat increasing mugic and abilities.
Overworlders are problem solvers. They don't have much in terms of prevention, but they can easily remedy problems that come up. If someone is hurt, they heal them, if someone loses their stats, they increase them, or in Tangath Toborn's case, he just undos the effect of stat reduction.
One thing I am noticing with latest set is that each tribe is skilled in almost all of the elements except for one, instead of being skilled in one or two like I posted in the original article. Overworlders have a weakness with the Air element.
Please comment, criticize, or just a friendly hello :).
Friday, October 17, 2008
Chaotic Flash Game
Here is the link to a new demo for the chaotic game. It is a free 1v1 apprentice rules flash game. If you have any friends who might be interested in the game, have them check it out :).
http://download.chaoticgame.com/flash/index.html
http://download.chaoticgame.com/flash/index.html
Wednesday, October 15, 2008
Chaotic Card of the Week-October 15
This week's card is Bladez :).
Courage: 80
Show me a player who thinks that Bladez is a bad card, and I will show you one sorry chaotic player! Everything about Bladez is purely amazing. Two elements, as much energy as Maxxor, and one (well two, but only one can be used :P) awesome abilities.
Most people already found the Husk Armor combo, and good for them :). Those two cards work excellent together, making up for one weakness and turning it into a strength.
Courage: 80
Power: 90
Wisdom: 35
Speed: 30
Energy: 60
Show me a player who thinks that Bladez is a bad card, and I will show you one sorry chaotic player! Everything about Bladez is purely amazing. Two elements, as much energy as Maxxor, and one (well two, but only one can be used :P) awesome abilities.
Most people already found the Husk Armor combo, and good for them :). Those two cards work excellent together, making up for one weakness and turning it into a strength.
Sunday, October 12, 2008
Just some fun
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.Hey guys! I just took a fun little quiz to figure out what two colors I am. If anyone plays Magic: the Gathering they would get the reference :P.
Player Submitted Deck
OGPLAYA asked if I would post his deck on my blog, so let's have some discussion! I want your opinions on how to improve it :). Post any comments or suggestions :).
123
45
6
1.Bivike/Sinister Statuette
2.Maliph/Torwegg
3.Bivike/Sinister Statuette
4.Owayki/(your choice)
5.Owayki/(your choice)
6.Prince Mudeenu Champion to the guard
Mugic
1.Allegro x2
2.Aria of Enragement x2
3.Disarming Theme x2
Location
Imaginary Lake x2
Mepidem Oasis x2
Gloom-Mire Night x2
The Heart of the Jungle
123
45
6
1.Bivike/Sinister Statuette
2.Maliph/Torwegg
3.Bivike/Sinister Statuette
4.Owayki/(your choice)
5.Owayki/(your choice)
6.Prince Mudeenu Champion to the guard
Mugic
1.Allegro x2
2.Aria of Enragement x2
3.Disarming Theme x2
Location
Imaginary Lake x2
Mepidem Oasis x2
Gloom-Mire Night x2
The Heart of the Jungle
Labels:
Battlegear,
Card Game,
Cards,
Chaotic,
Deck Building,
Mugic,
TCG
Saturday, October 11, 2008
Deck Updating: Clodor Surprise
I'm sure this isn't a surprise, Clodor did win :).
1_2_3
_3_4_
__6__
Creatures:
1. Clodor/Aspect Amplifier: Wit
2. Na-inna/Aspect Amplifier: Bravery
3. Clodor/Aspect Amplifier: Wit
4. Lanker/ Challor
5. Na-inna/Aspect Amplifier: Bravery
6. Karraba/Challor
Mugic:
2x Rhyme of the Reckless
1x Song of Resurgence
1x Defender's Song
2x Melody of Mirage
Attacks:
2x Mind Strike
2x Shadow Strike
2x Spirit Gust
2x Squeeze Play
2x Telekinetic Bolt
2x Sleep Sting
2x Quick Exit
2x Unsanity
2x Delerium
2x Piercing Brilliance
Locations:
1x Castle Pillar (you can substitute with another Gigantempopolis)
1x Gigantempopolis
2x Castle Bohdran
2x Mipidim Mirage
2x The Overworld Library
2x Kiru City
Some Notes:
Here is a warning to anyone who wants to use this deck. There is a bug with the Aspect Amplifiers and Outperform. If Clodor would attack with a Mind Strike, it will deal 30 (15 from the checks, plus 15 from outperform). The is not how it is suppose to work. Outperform should only add 5 damage to the attack, not 15 (the game gives it +5 for each check instead of only +5 for the attack as a whole). So I better not catching anyone using this deck with the bugged cards ;).
Please post your comments, criticism or even a friendly hello :).
1_2_3
_3_4_
__6__
Creatures:
1. Clodor/Aspect Amplifier: Wit
2. Na-inna/Aspect Amplifier: Bravery
3. Clodor/Aspect Amplifier: Wit
4. Lanker/ Challor
5. Na-inna/Aspect Amplifier: Bravery
6. Karraba/Challor
Mugic:
2x Rhyme of the Reckless
1x Song of Resurgence
1x Defender's Song
2x Melody of Mirage
Attacks:
2x Mind Strike
2x Shadow Strike
2x Spirit Gust
2x Squeeze Play
2x Telekinetic Bolt
2x Sleep Sting
2x Quick Exit
2x Unsanity
2x Delerium
2x Piercing Brilliance
Locations:
1x Castle Pillar (you can substitute with another Gigantempopolis)
1x Gigantempopolis
2x Castle Bohdran
2x Mipidim Mirage
2x The Overworld Library
2x Kiru City
Some Notes:
Here is a warning to anyone who wants to use this deck. There is a bug with the Aspect Amplifiers and Outperform. If Clodor would attack with a Mind Strike, it will deal 30 (15 from the checks, plus 15 from outperform). The is not how it is suppose to work. Outperform should only add 5 damage to the attack, not 15 (the game gives it +5 for each check instead of only +5 for the attack as a whole). So I better not catching anyone using this deck with the bugged cards ;).
Please post your comments, criticism or even a friendly hello :).
Thursday, October 9, 2008
Deck Updating
I was very surprised when I saw that my Clodor deck was chosen to be the first deck that I would update. For those of you who want to see my updates to the other decks, don't worry I will still post them, but now I have an oder in which to work on them :). Yay for Clodor!
I have also been thinking about doing a deck clinic article, where users would email me their deck list and ask how I would go about improving it. Post any ideas, feelings or opinions here :).
I have also been thinking about doing a deck clinic article, where users would email me their deck list and ask how I would go about improving it. Post any ideas, feelings or opinions here :).
Wednesday, October 8, 2008
Chaotic Card of the Week-October 8
This week's card is Owayki :).
I am sure that some of my loyal fans will have seen this one coming. Owayki was one of the previews I posted from Gen Con for you guys. Now back to the card.
Courage: 40
Power: 50
Wisdom: 45
Speed: 85
Energy: 60
I hope someone just did a double take on Owayki's stats. Elemental X is a very powerful tool (just look at Barath Beyond) and Owayki has the same energy as Barath, but without the nasty recklessness that is Barath's biggest fault. Owayki has more than enough speed to fully use Progressive Speed. Even as a stand alone creature, Owayki is very strong.
His brings him to another level. He is a strictly better Marquis Darini. Even though Marquis never saw too much play, he wasn't supported with as good of stats and abilities as Owayki and the added mugic counter makes things even better :).
I hope someone just did a double take on Owayki's stats. Elemental X is a very powerful tool (just look at Barath Beyond) and Owayki has the same energy as Barath, but without the nasty recklessness that is Barath's biggest fault. Owayki has more than enough speed to fully use Progressive Speed. Even as a stand alone creature, Owayki is very strong.
His brings him to another level. He is a strictly better Marquis Darini. Even though Marquis never saw too much play, he wasn't supported with as good of stats and abilities as Owayki and the added mugic counter makes things even better :).
Wednesday, October 1, 2008
Chaotic Card of the Week-October 1
This week doesn't have one card, I am going to devote this week to an entire cycle of cards :).
These are beautiful cards. They are just absolutely beautiful. Before the metagame only could have decks with element X cards. They were quick, powerful and well supported. So unless you ran a deck that was focused on elements, you probably couldn't do as well as the underworld decks out there.
Now there are more opportunities. I have recently updated my Clodor deck with the new cards, and it is sweet ;). It beat an underworld deck with a chaor :). I might be posting some of my older decks that have been updated for the new set. Tell me if you guys would like that, and if so, which decks you want to see first :).
To avoid any confusion, here are the other ones :).
Saturday, September 27, 2008
20,000 hits!
Wow, I can't believe we reach 20,000 hits on my blog, and that is only counting from the beginning of August! I just want to say thanks to all of my blog viewers for making this happen :).
The Contest is Over
Wow, I really though it would be longer than this, but the contest is over. I wanted to give away more than one card, but it is too hard to keep track of all of the PM's and such to do this any longer. I will do it again when I am more organized. The winner told me not to reveal who he is, so I will honor that.
If you guys still want to finish it, I will keep on giving you the clues until you reach the end for fun.
If you guys still want to finish it, I will keep on giving you the clues until you reach the end for fun.
Card Contest
This is my latest contest. It is pretty much an internet scavenger hunt. Follow the clues and you will be rewarded :).
Take my highest score on pyramid stones and multiply that by the power of my only Illexia card. PM me that number and you will be given your next clue. They get harder ;).
Take my highest score on pyramid stones and multiply that by the power of my only Illexia card. PM me that number and you will be given your next clue. They get harder ;).
Answer to the Hint
The hint was hidden in a post dated in April which said Occasus/Chaotic or Chaotic/Occasus, I forget which. But it was hinting to my logo, which is the Chaotic Logo mixed with my username. If you press that image, you will be sent to my twitter website which told you to pm me. The first five will be able to start the contest before everyone else, but everyone will have a shot :).
Friday, September 26, 2008
Free Cards!
Who doesn't like free cards? Well I know you all don't! :P But I know there are some people out there who do, so I guess this is for them. I have started a super secret contest, where I will be giving out free cards (I might slip an ultra or two in the pot). The contest is held on a separate website, and I have hidden a hint somewhere in my blog ;).
Good luck! I hope you guys can find it, but the hint isn't that important. You could probably get to the website without it.
Good luck! I hope you guys can find it, but the hint isn't that important. You could probably get to the website without it.
Wednesday, September 24, 2008
Chaotic Card of the Week-September 24
This week's card is Jaal :).
Jaal is one of the craftier of the Danian tribe. I can't tell you how many players got flustered after losing one of their ultra rare creatures to jaal. You guys need to understand that just because a creature is an uncommon, doesn't mean that it isn't playable, or bad. Yugioh has numbed you guys to how rarity works :P. Many factors go into what rarity a card will be, it isn't all about how strong it is. So don't go around saying cards are too good and need to be of a higher rarity, because TC Digital knows what they are doing.
Any way, back to jaal. Any creature with element X is something that you need to watch out for. Even though you have to wait a little bit for him to get it, the infection part of his ability makes him almost better. Pair him up with the queen and you will be getting extra mugic counters so you will be saving your Lore's mugic counters to be dealing damage ;).
Jaal is one of the craftier of the Danian tribe. I can't tell you how many players got flustered after losing one of their ultra rare creatures to jaal. You guys need to understand that just because a creature is an uncommon, doesn't mean that it isn't playable, or bad. Yugioh has numbed you guys to how rarity works :P. Many factors go into what rarity a card will be, it isn't all about how strong it is. So don't go around saying cards are too good and need to be of a higher rarity, because TC Digital knows what they are doing.
Any way, back to jaal. Any creature with element X is something that you need to watch out for. Even though you have to wait a little bit for him to get it, the infection part of his ability makes him almost better. Pair him up with the queen and you will be getting extra mugic counters so you will be saving your Lore's mugic counters to be dealing damage ;).
Tuesday, September 23, 2008
Sunday, September 21, 2008
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